// tworzenie zbioru premutacji static public void createPermuTest(SetPer pi) { int[] pis = { 0, 1, 2, 0, 3, 17, 16, 18, 0, 4, 5, 7, 9, 11, 14, 19, 0, 6, 12, 13, 0, 8, 15, 0, 10, 0 }; int op = 19, m = 6; pi.init(op, m); for (int i = 1; i <= op + m; i++) { pi.pi[i] = pis[i]; } pi.createPS(); }
public static int timetable2(CGraph G, SetPer pi, int[] topOrder, int[] S, int[] C, int[] PH) { for (int i = 1; i <= G.n; i++) { PH[i] = 0; } for (int i = 1; i <= G.n; i++) { int w = topOrder[i], s = 0; foreach (int p in G.pred(w)) { if (s < C[p]) { s = C[p]; PH[w] = p; } } // added int pp = pi.pi[pi.ps[w] - 1]; if (pp != 0) { if (s < C[pp]) { s = C[pp]; PH[w] = pp; } } // added S[w] = s; C[w] = s + G.weights[w]; } PH[0] = 1; for (int i = 1; i <= G.n; i++) { if (C[PH[0]] < C[i]) { PH[0] = i; } } return(C[PH[0]]); }
//////////// ver 2 //////////// // added methods static public int[] topOrder2(CGraph G, SetPer pi) { int[] LP = new int[G.n + 1]; int[] ORD = new int[G.n + 1]; for (int i = 1; i <= G.n; i++) { LP[i] = G.pred(i).Count; } // added for (int i = 1; i <= pi.size; i++) { if (pi.pi[i - 1] != 0) { LP[pi.pi[i]]++; } } // added Queue <int> Q = new Queue <int>(); for (int i = 1; i <= G.n; i++) { if (LP[i] == 0) { Q.Enqueue(i); } } int l = 0; while (Q.Count > 0) { int w = Q.Dequeue(); ORD[++l] = w; foreach (int ns in G.succ(w)) { if (--LP[ns] == 0) { Q.Enqueue(ns); } } // added int nsp = pi.pi[pi.ps[w] + 1]; if (nsp != 0) { if (--LP[nsp] == 0) { Q.Enqueue(nsp); } } // added } if (l < G.n) { ORD[0] = -1; } else { ORD[0] = 0; } return(ORD); }