コード例 #1
0
ファイル: PackMenu.cs プロジェクト: vbetter/ResManager
        public static void GenAssetsMD5()
        {
            XmlDocument    xmldoc  = new XmlDocument();
            XmlDeclaration xmldecl = xmldoc.CreateXmlDeclaration("1.0", "UTF-8", "yes");

            xmldoc.AppendChild(xmldecl);

            //加入一个根元素
            XmlElement xmlRootElem = xmldoc.CreateElement("", "AssetsMD5", "");

            xmldoc.AppendChild(xmlRootElem);

            List <string> fileList = PackUtils.GetFilesFormFolder("/StreamingAssets/", "*.*", true);

            for (int i = 0; i < fileList.Count; i++)
            {
                string filePath = fileList[i].Replace("Assets/StreamingAssets/", "");
                string fileMD5  = ResUtils.GetFileMD5(Application.dataPath + "/StreamingAssets/" + filePath);

                XmlNode    root = xmldoc.SelectSingleNode("AssetsMD5");
                XmlElement xe1  = xmldoc.CreateElement("File");
                xe1.SetAttribute("path", filePath);
                xe1.SetAttribute("md5", fileMD5);
                root.AppendChild(xe1);
            }

            //保存创建好的XML文档
            string xmlFilePath = Application.dataPath + "/Resources/AssetsMD5.xml";

            xmldoc.Save(xmlFilePath);
        }
コード例 #2
0
ファイル: PackMenu.cs プロジェクト: vbetter/ResManager
        public static void PackAllScenes()
        {
            List <string> fileList = PackUtils.GetFilesFormFolder("/Package/Scenes/", "*.unity", false);

            for (int i = 0; i < fileList.Count; i++)
            {
                string bundleName = PackUtils.GetFileNameFormPath(fileList[i]);
                //PackUtils.PackScene(fileList[i], "Scenes/" + bundleName);
            }
        }
コード例 #3
0
ファイル: PackMenu.cs プロジェクト: vbetter/ResManager
        public static void CompressTexture()
        {
            string[] compressFolderArray =
            {
                "/Resources/Textrue/",
                "/Package/UI/",
            };

            for (int i = 0; i < compressFolderArray.Length; i++)
            {
                List <string> fileList = PackUtils.GetFilesFormFolder(compressFolderArray[i], "*.tga|*.psd|*.bmp|*.png|*.jpg", true);
#if UNITY_ANDROID
                PackUtils.CompressTexture(fileList.ToArray(), TextureImporterFormat.DXT5);
#elif UNITY_IPHONE
                PackUtils.CompressTexture(fileList.ToArray(), TextureImporterFormat.PVRTC_RGBA4);
#endif
            }
        }
コード例 #4
0
        public void InitPackage()
        {
            string packagePath = Application.dataPath + "/Editor/WLPlugIns/package.xml";

            XmlDocument packageDoc = new XmlDocument();

            packageDoc.Load(packagePath);

            //add package data,

#if UNITY_ANDROID
            XmlNodeList androidPacakages = packageDoc.SelectNodes("/PackageList/PackageAndroidList/package");
#elif UNITY_IPHONE
            XmlNodeList androidPacakages = packageDoc.SelectNodes("/PackageList/PackageIOSList/package");
#else
            XmlNodeList androidPacakages = packageDoc.SelectNodes("/PackageList/PackageAndroidList/package");
#endif


            foreach (XmlNode node in androidPacakages)
            {
                string tag        = node.Attributes["tag"].Value;
                string strId      = node.Attributes["id"].Value;
                string desc       = node.Attributes["desc"].Value;
                string appname    = node.Attributes["app"].Value;
                string identifier = node.Attributes["identifier"].Value;
                string pushkey    = node.Attributes["pushkey"].Value;
                int    id         = int.Parse(strId);
                _allPackageTags.Add(tag);
                _allPackageDataIds.Add(id);
                _allPackageDataDesces.Add(desc);
                _allPackageDataAppNames.Add(appname);
                _allPackageDataIdentifiers.Add(identifier);
                _allPackageDataPushKeys.Add(pushkey);
            }

            //init all scenes data
            List <string> fileList = PackUtils.GetFilesFormFolder("/Package/Scenes/", "*.unity", false);
            _allPackageScenes = fileList;
            foreach (string scene in _allPackageScenes)
            {
                _allPackageSceneDesces.Add(scene.Substring(scene.LastIndexOf("/") + 1, scene.IndexOf(".unity") - scene.LastIndexOf("/") - 1));
            }
        }