private void InitializeSwayers() { _swayers = new SineSwayParticle[Count]; for (int i = 0; i < Count; i++) { _swayers[i] = new SineSwayParticle(); InitializeSwayer(_swayers[i]); } }
private void InitializeSwayer(SineSwayParticle particle) { particle.ParticleSize = _rand.Next(MinSize, MaxSize); particle.Frequency = MinFrequency + (_rand.NextDouble() * (MaxFrequency - MinFrequency)); particle.Shift = MinShift + (_rand.NextDouble() * (MaxShift - MinShift)); particle.ParticlePosition = MinPosition + (_rand.NextDouble() * (MaxPosition - MinPosition)); particle.X = _rand.Next(MinX, MaxX); particle.Y = _rand.Next(MinY, MaxY); particle.Width = _rand.Next(MinWidth, MaxWidth); particle.Height = _rand.Next(MinHeight, MaxHeight); particle.StepSize = MinStepSize + (_rand.NextDouble() * (MaxStepSize - MinStepSize)); particle.RotationStepSize = 0.75f; if (RandomizeTextures) { particle.ParticleType = _rand.Next(0, 5); } }