コード例 #1
0
        /// <summary>Starts a game of Sea Battle, the type will depend on what the user has selected in the main menu.</summary>
        private static void RunGame()
        {
            Game.Game curGame;
            switch (selected)
            {
            case 0:
                curGame = new Game._1Player(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                break;

            case 1:
                curGame = new Game._2Player(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                break;

            case 2:
                curGame = new Game.LanHost(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                break;

            case 3:
                curGame = new Game.LanClient(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                break;

            default:
                return;
            }

            curGame.RunGame();
        }
コード例 #2
0
ファイル: LanClient.cs プロジェクト: WGDEVS/SeaBattle
        /// <summary>Runs a LAN game, here this computer is the client.</summary>
        public override void RunGame()
        {
            string buf = "";

            Console.CursorVisible = true;
            IPAddress hostIP = null;

            do
            {
                Console.Clear();
                Console.Write("Enter the ip of the host:");
                try
                {
                    hostIP = IPAddress.Parse(Console.ReadLine());
                    if (hostIP != null)
                    {
                        break;
                    }
                }
                catch (Exception ex) {
                    continue;
                }
            }while(true);
            Console.CursorVisible = false;

            TcpClient client = new TcpClient(hostIP.ToString(), Program.Port);

            if ((buf = LanHost.GetData(client)).Equals(""))
            {
                return;
            }

            string[] inps = buf.Split(LanHost.FieldDelimiter.ToCharArray());

            bool clientSalvo    = bool.Parse(inps[0]);
            bool clientBonus    = bool.Parse(inps[1]);
            bool clientAdvanced = bool.Parse(inps[2]);

            SetUpMap temp = new SetUpMap(Player2, clientAdvanced);

            if (!LanHost.SendData(temp.ManualSetUp("Client", ShipList, PlaneList), client))
            {
                return;
            }

            Console.Clear();
            Console.WriteLine("Waiting for Host to finish setting up map.");

            if ((buf = LanHost.GetData(client)).Equals(""))
            {
                return;
            }
            temp = new SetUpMap(Player1, clientAdvanced);
            temp.TextSetUp(buf, ShipList, PlaneList);

            Turn t;

            do
            {
                Console.Clear();
                Console.WriteLine("It's time for the host to play, please wait.");
                if ((buf = LanHost.GetData(client)).Equals(""))
                {
                    return;
                }
                if (clientAdvanced)
                {
                    t = new AdvancedTurn(clientBonus, clientSalvo, Player1, Player2);
                }
                else
                {
                    t = new Turn(clientBonus, clientSalvo, Player1, Player2);
                }

                t.DoTextTurnSequence(buf);
                if (Player2.hasLost())
                {
                    PauseGame("The client has lost the game, press ESC to return to main menu.");
                    client.Close();
                    return;
                }

                if (clientAdvanced)
                {
                    t = new AdvancedTurn(clientBonus, clientSalvo, Player2, Player1);
                }
                else
                {
                    t = new Turn(clientBonus, clientSalvo, Player2, Player1);
                }
                PauseGame("It's time for the client to play, press ESC to continue.");
                if (!LanHost.SendData(t.DoManualTurnSequence(), client))
                {
                    return;
                }
                if (Player1.hasLost())
                {
                    PauseGame("The client has won the game, press ESC to return to main menu.");
                    client.Close();
                    return;
                }
            } while (true);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: WGDEVS/SeaBattle
        /// <summary>Starts a game of Sea Battle, the type will depend on what the user has selected in the main menu.</summary>
        private static void RunGame()
        {
            Game.Game curGame;
            switch (selected) {
                case 0:
                    curGame = new Game._1Player(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                    break;
                case 1:
                    curGame = new Game._2Player(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                    break;
                case 2:
                    curGame = new Game.LanHost(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                    break;
                case 3:
                    curGame = new Game.LanClient(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList);
                    break;
                default:
                    return;
            }

            curGame.RunGame();
        }