public GameRenderer(AbstractGame abstractGame, float scaleX, float scaleY) { this.game = abstractGame; this.scaleX = scaleX; this.scaleY = scaleY; this.isPaused = true; }
public GameInputs(AbstractGame abstractGame) { this.game = abstractGame; game.app.MouseMove += mouse_event; game.app.MouseClick += mouse_click_event; game.app.KeyDown += key_down; //System.ev events = game.app.KeyDown(); }
public GameScreen(AbstractGame abstractGame) { this.game = abstractGame; g = game.graphics; }