public GameDetailScreen(GameController ctrl, UIObject obj) { this.ctrl = ctrl; this.activeObject = obj; if (this.activeObject != null) { this.activeObject.PropertyChanged += OnPropertyChanged; } _refresh = new CallDelayer(100, 500, (o) => Refresh(o)); }
/// <summary> /// Initializes a new instance of the <see cref="WF.Player.Android.ScreenMainAdapter"/> class. /// </summary> /// <param name="context">Context.</param> /// <param name="engine">Engine.</param> public GameMainScreenAdapter(GameMainScreen owner, GameController ctrl) : base() { _ctrl = ctrl; _owner = owner; }
public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { base.OnCreateView (inflater, container, savedInstanceState); // Save ScreenController for later use ctrl = ((GameController)this.Activity); if (container == null) return null; var view = inflater.Inflate(Resource.Layout.GameDialogScreen, container, false); imageView = view.FindViewById<ImageView> (Resource.Id.imageView); textDescription = view.FindViewById<TextView> (Resource.Id.textDescription); spinnerInput = view.FindViewById<Spinner> (Resource.Id.spinnerMulti); editInput = view.FindViewById<EditText> (Resource.Id.editInput); layoutDialog = view.FindViewById<LinearLayout> (Resource.Id.layoutDialog); layoutInput = view.FindViewById<LinearLayout> (Resource.Id.layoutInput); layoutButton = view.FindViewById<LinearLayout> (Resource.Id.layoutButton); // Don't know a better way layoutDialog.SetBackgroundResource(Main.BottomBackground); layoutButton.SetBackgroundResource(Main.BottomBackground); if (input == null) { // Normal dialog layoutDialog.Visibility = ViewStates.Visible; layoutInput.Visibility = ViewStates.Gone; btnView1 = view.FindViewById<Button> (Resource.Id.button1); btnView1.SetTextColor(Color.White); btnView1.SetBackgroundResource(Main.ButtonBackground); btnView1.Click += OnButtonClicked; btnView2 = view.FindViewById<Button> (Resource.Id.button2); btnView2.SetTextColor(Color.White); btnView2.SetBackgroundResource(Main.ButtonBackground); btnView2.Click += OnButtonClicked; } else { if (input.InputType == InputType.MultipleChoice) { // Multiple choice dialog layoutDialog.Visibility = ViewStates.Gone; layoutInput.Visibility = ViewStates.Visible; spinnerInput.Visibility = ViewStates.Visible; editInput.Visibility = ViewStates.Gone; } else { // Input dialog layoutDialog.Visibility = ViewStates.Gone; layoutInput.Visibility = ViewStates.Visible; spinnerInput.Visibility = ViewStates.Gone; editInput.Visibility = ViewStates.Visible; editInput.Text = ""; editInput.EditorAction += HandleEditorAction; } btnInput = view.FindViewById<Button> (Resource.Id.buttonInput); btnInput.Text = ctrl.Resources.GetString(Resource.String.done); btnInput.SetBackgroundResource(Resource.Drawable.apptheme_btn_default_holo_light); btnInput.Click += OnInputClicked; } return view; }
public GameListScreenAdapter(GameListScreen owner, GameController ctrl, ScreenTypes screen) : base() { this.ctrl = ctrl; this.owner = owner; this.screen = screen; _directionSize = (int)(ctrl.Resources.DisplayMetrics.Density * 32.0); }
public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { mapView = base.OnCreateView (inflater, container, savedInstanceState); // Save ScreenController for later use ctrl = ((GameController)this.Activity); RelativeLayout view = new RelativeLayout(ctrl); view.AddView(mapView, new RelativeLayout.LayoutParams(-1, -1)); // var view = inflater.Inflate(Resource.Layout.ScreenMap, container, false); // // mapView = new MapView(ctrl); // mapView.OnCreate(savedInstanceState); // // Set all relevant data for map _zoom = (float)Main.Prefs.GetDouble("MapZoom", 16); _map = this.Map; _map.MapType = GoogleMap.MapTypeNormal; _map.MoveCamera(CameraUpdateFactory.NewLatLngZoom(new LatLng(Main.GPS.Location.Latitude, Main.GPS.Location.Longitude), _zoom)); _map.MyLocationEnabled = true; _map.BuildingsEnabled = true; _map.UiSettings.ZoomControlsEnabled = false; _map.UiSettings.MyLocationButtonEnabled = false; _map.UiSettings.CompassEnabled = false; _map.UiSettings.TiltGesturesEnabled = false; _map.UiSettings.RotateGesturesEnabled = false; _map.MapClick += OnMapClick; // Create tile layers _osmTileLayer = new OsmTileProvider("http://a.tile.openstreetmap.org/{0}/{1}/{2}.png"); _ocmTileLayer = new OsmTileProvider("http://c.tile.opencyclemap.org/cycle/{0}/{1}/{2}.png"); // Set selected map type SetMapType(Main.Prefs.GetInt("map_source", 0)); // Create the zones the first time CreateZones(); // Create layout for map buttons layoutButtons = new RelativeLayout(ctrl); // Button for center menu var lp = new RelativeLayout.LayoutParams(64, 64); lp.SetMargins(16, 16, 16, 8); lp.AddRule(LayoutRules.AlignParentLeft); lp.AddRule(LayoutRules.AlignParentTop); btnMapCenter = new ImageButton(ctrl); btnMapCenter.Id = 1; btnMapCenter.SetImageResource(Resource.Drawable.ic_button_center); btnMapCenter.SetBackgroundResource(Resource.Drawable.MapButton); btnMapCenter.Click += OnMapCenterButtonClick; layoutButtons.AddView(btnMapCenter, lp); // Button for the orientation: north up or always in direction lp = new RelativeLayout.LayoutParams(64, 64); lp.SetMargins(16, 8, 16, 16); lp.AddRule(LayoutRules.Below, btnMapCenter.Id); lp.AddRule(LayoutRules.AlignParentLeft); btnMapOrientation = new ImageButton(ctrl); if (Main.Prefs.GetBool ("MapOrientationNorth", true)) btnMapOrientation.SetImageResource (Resource.Drawable.ic_button_orientation_north); else btnMapOrientation.SetImageResource (Resource.Drawable.ic_button_orientation); btnMapOrientation.SetBackgroundResource(Resource.Drawable.MapButton); btnMapOrientation.Click += OnMapOrientationButtonClick; layoutButtons.AddView(btnMapOrientation, lp); // Button for selecting the map type lp = new RelativeLayout.LayoutParams(64, 64); lp.SetMargins(16, 16, 16, 8); lp.AddRule(LayoutRules.AlignParentTop); lp.AddRule(LayoutRules.AlignParentRight); btnMapType = new ImageButton(ctrl); btnMapType.SetImageResource(Resource.Drawable.ic_button_layer); btnMapType.SetBackgroundResource(Resource.Drawable.MapButton); btnMapType.Click += OnMapTypeButtonClick; layoutButtons.AddView(btnMapType, lp); view.AddView(layoutButtons); return view; }
public GameMapScreen(GameController ctrl, UIObject obj) { this.ctrl = ctrl; this.activeObject = obj; }