private static MH2O ProcessMH2O(BinaryReader fileReader, MH2OHeader header, long waterSegmentBase) { var water = new MH2O(); if (header.LayerCount == 0) { water.Used = false; return water; } water.Used = true; fileReader.BaseStream.Position = waterSegmentBase + header.ofsData1; water.Flags = (MH2OFlags)fileReader.ReadUInt16(); water.Type = (FluidType)fileReader.ReadUInt16(); water.HeightLevel1 = fileReader.ReadSingle(); water.HeightLevel2 = fileReader.ReadSingle(); water.XOffset = fileReader.ReadByte(); water.YOffset = fileReader.ReadByte(); water.Width = fileReader.ReadByte(); water.Height = fileReader.ReadByte(); var ofsWaterFlags = fileReader.ReadUInt32(); var ofsWaterHeightMap = fileReader.ReadUInt32(); var heightMapLen = (water.Width + 1) * (water.Height + 1); var heights = new float[heightMapLen]; // If flags is 2, the chunk is for an ocean, and there is no heightmap if (ofsWaterHeightMap != 0 && (water.Flags & MH2OFlags.Ocean) == 0) { fileReader.BaseStream.Position = waterSegmentBase + ofsWaterHeightMap; for (var i = 0; i < heightMapLen; i++) { heights[i] = fileReader.ReadSingle(); if (heights[i] == 0) { heights[i] = water.HeightLevel1; } } } else { for (var i = 0; i < heightMapLen; i++) { heights[i] = water.HeightLevel1; } } water.Heights = new float[water.Height + 1, water.Width + 1]; for (var r = 0; r <= water.Height; r++) { for (var c = 0; c <= water.Width; c++) { water.Heights[r, c] = heights[c + r * c]; } } return water; }
private static MH2O ProcessMH2O(BinaryReader fileReader, MH2OHeader header, long waterSegmentBase) { var water = new MH2O(); if (header.LayerCount == 0) { water.Used = false; return(water); } water.Used = true; fileReader.BaseStream.Position = waterSegmentBase + header.ofsData1; water.Flags = (MH2OFlags)fileReader.ReadUInt16(); water.Type = (FluidType)fileReader.ReadUInt16(); water.HeightLevel1 = fileReader.ReadSingle(); water.HeightLevel2 = fileReader.ReadSingle(); water.XOffset = fileReader.ReadByte(); water.YOffset = fileReader.ReadByte(); water.Width = fileReader.ReadByte(); water.Height = fileReader.ReadByte(); var ofsWaterFlags = fileReader.ReadUInt32(); var ofsWaterHeightMap = fileReader.ReadUInt32(); var heightMapLen = (water.Width + 1) * (water.Height + 1); var heights = new float[heightMapLen]; // If flags is 2, the chunk is for an ocean, and there is no heightmap if (ofsWaterHeightMap != 0 && (water.Flags & MH2OFlags.Ocean) == 0) { fileReader.BaseStream.Position = waterSegmentBase + ofsWaterHeightMap; for (var i = 0; i < heightMapLen; i++) { heights[i] = fileReader.ReadSingle(); if (heights[i] == 0) { heights[i] = water.HeightLevel1; } } } else { for (var i = 0; i < heightMapLen; i++) { heights[i] = water.HeightLevel1; } } water.Heights = new float[water.Height + 1, water.Width + 1]; for (var r = 0; r <= water.Height; r++) { for (var c = 0; c <= water.Width; c++) { water.Heights[r, c] = heights[c + r * c]; } } return(water); }