private void DumpBranchContents(TextWriter file, BSPNode startAt, IList <Vector3> vectors) { // Write the vertices referenced by the first var posVertList = new List <Vector3>(); GetBranchContents(startAt.posChild, vectors, posVertList); file.WriteLine("Positive Polys: {0}", posVertList.Count); file.WriteLine("_______________"); file.Write(file.NewLine); var min = new Vector3(float.MaxValue); var max = new Vector3(float.MinValue); foreach (var vert in posVertList) { min = Vector3.Min(min, vert); max = Vector3.Max(max, vert); } file.WriteLine("MinVals: {0}", min); file.WriteLine("MaxVals: {0}", max); file.WriteLine(file.NewLine); //Write the vertices referenced by the last var negVertList = new List <Vector3>(); GetBranchContents(startAt.negChild, vectors, negVertList); file.WriteLine("Negative Polys: {0}", negVertList.Count); file.WriteLine("_______________"); file.Write(file.NewLine); min = new Vector3(float.MaxValue); max = new Vector3(float.MinValue); foreach (var vert in negVertList) { min = Vector3.Min(min, vert); max = Vector3.Max(max, vert); } file.WriteLine("MinVals: {0}", min); file.WriteLine("MaxVals: {0}", max); file.WriteLine(file.NewLine); }
private void DumpBranchContents(TextWriter file, BSPNode startAt, IList<Vector3> vectors) { // Write the vertices referenced by the first var posVertList = new List<Vector3>(); GetBranchContents(startAt.posChild, vectors, posVertList); file.WriteLine("Positive Polys: {0}", posVertList.Count); file.WriteLine("_______________"); file.Write(file.NewLine); var min = new Vector3(float.MaxValue); var max = new Vector3(float.MinValue); foreach (var vert in posVertList) { min = Vector3.Min(min, vert); max = Vector3.Max(max, vert); } file.WriteLine("MinVals: {0}", min); file.WriteLine("MaxVals: {0}", max); file.WriteLine(file.NewLine); //Write the vertices referenced by the last var negVertList = new List<Vector3>(); GetBranchContents(startAt.negChild, vectors, negVertList); file.WriteLine("Negative Polys: {0}", negVertList.Count); file.WriteLine("_______________"); file.Write(file.NewLine); min = new Vector3(float.MaxValue); max = new Vector3(float.MinValue); foreach (var vert in negVertList) { min = Vector3.Min(min, vert); max = Vector3.Max(max, vert); } file.WriteLine("MinVals: {0}", min); file.WriteLine("MaxVals: {0}", max); file.WriteLine(file.NewLine); }
public BSPTree(short rootId, BSPNode[] nodes) { this.rootId = rootId; this.nodes = nodes; }