コード例 #1
0
		public override void OnAttack(DamageAction action)
		{
			//if (!action.IsDot)
			{
				var amount = action.GetDamagePercent(EffectValue);
				Owner.Heal(amount, m_aura.CasterUnit, m_spellEffect);
			}
		}
コード例 #2
0
ファイル: MageFireFixes.cs プロジェクト: remixod/netServer
			public override void OnAttack(DamageAction action)
			{
				if (action.IsMagic)
				{
					// "Increases damage of all spells against targets with less than 35% health by $s1%."
					if (action.Victim.HealthPct <= 35)
					{
						action.Damage += action.GetDamagePercent(EffectValue);
					}
				}
			}
コード例 #3
0
			public override void OnDefend(DamageAction action)
			{
				// absorb EffectValue % from the damage
				var absorbed = Math.Min(action.GetDamagePercent(EffectValue), RemainingValue);

				// RemainingValue corresponds to AMZ's health, when it reaches 0, AMZ will be destroyed
				RemainingValue = action.Absorb(absorbed, (DamageSchoolMask)m_spellEffect.MiscValue);
			}
コード例 #4
0
			public override void OnAttack(DamageAction action)
			{
				var attacker = action.Attacker;		// same as Owner
				var victim = action.Victim;
				var dmg = action.GetDamagePercent(EffectValue);
				victim.AddMessage(() => victim.DealSpellDamage(attacker, m_spellEffect, dmg, false, false));	// may not crit
			}
コード例 #5
0
        public override void OnHit(DamageAction action)
        {
            var chr = action.Attacker as Character;
            if (chr != null)
            {
                if (chr.Group != null)
                {
                    List<Character> origGroup = new List<Character>(chr.Group.GetAllCharacters());
                    List<Character> scrambledGroup = new List<Character>();

                    Random randNum = new Random();
                    int i = -1;
                    foreach (Character groupMember in origGroup)
                    {
                        i++;
                        if (groupMember == chr)
                            continue;
                        if (randNum.NextDouble() < (3 - scrambledGroup.Count / origGroup.Count - i))
                            scrambledGroup.Add(groupMember);
                    }
                    var effect = SpellHandler.Get(SpellId.DivineStorm_2).GetEffect(SpellEffectType.Heal);
                    foreach (Character target in scrambledGroup)
                        target.Heal(action.GetDamagePercent(25), chr, effect);
                }
            }
            base.OnHit(action);
        }
コード例 #6
0
ファイル: DeathKnightUnholyFixes.cs プロジェクト: NVN/WCell
			public override void OnDefend(DamageAction action)
			{
				// absorb EffectValue % from the damage
				var absorbed = Math.Min(action.GetDamagePercent(EffectValue), RemainingValue);
				RemainingValue = action.Absorb(absorbed, (DamageSchoolMask)m_spellEffect.MiscValue);
			}