コード例 #1
0
        [PacketHandler(RealmServerOpCode.AtackCharacter)]//4203
        public static void AtackCharacterRequest(IRealmClient client, RealmPacketIn packet)
        {
            var targetSessId = packet.ReadUInt16();//default : 105Len : 2
            var target       = World.GetCharacterBySessionId(targetSessId);

            if (target == null || target == client.ActiveCharacter || !client.ActiveCharacter.CanHarm(target))
            {
                StartAtackResponse(client.ActiveCharacter, target, 0);
                return;
            }
            client.ActiveCharacter.IsFighting = true;
            Asda2SpellHandler.SendSetAtackStateGuiResponse(client.ActiveCharacter);
        }
コード例 #2
0
        [PacketHandler(RealmServerOpCode.StartAtackCharacter)]//4201
        public static void StartAtackCharacterRequest(IRealmClient client, RealmPacketIn packet)
        {
            var targetSessId = packet.ReadUInt16();
            var victim       = World.GetCharacterBySessionId(targetSessId);

            if (victim == null || !victim.IsAlive)
            {
                return;
            }
            client.ActiveCharacter.Target = victim;
            SendStartAtackCharacterResponseResponse(client.ActiveCharacter, victim);
            Asda2SpellHandler.SendSetAtackStateGuiResponse(client.ActiveCharacter);
        }
コード例 #3
0
        public static void AtackCharacterRequest(IRealmClient client, RealmPacketIn packet)
        {
            Character characterBySessionId = World.GetCharacterBySessionId(packet.ReadUInt16());

            if (characterBySessionId == null || characterBySessionId == client.ActiveCharacter ||
                !client.ActiveCharacter.CanHarm((WorldObject)characterBySessionId))
            {
                Asda2CombatHandler.StartAtackResponse(client.ActiveCharacter, (Unit)characterBySessionId, (byte)0);
            }
            else
            {
                client.ActiveCharacter.IsFighting = true;
                Asda2SpellHandler.SendSetAtackStateGuiResponse(client.ActiveCharacter);
            }
        }
コード例 #4
0
        public static void StartAtackCharacterRequest(IRealmClient client, RealmPacketIn packet)
        {
            Character characterBySessionId = World.GetCharacterBySessionId(packet.ReadUInt16());

            if (characterBySessionId == null || !characterBySessionId.IsAlive)
            {
                return;
            }
            if ((int)client.ActiveCharacter.Asda2FactionId == (int)characterBySessionId.Asda2FactionId &&
                characterBySessionId.IsAsda2BattlegroundInProgress &&
                client.ActiveCharacter.IsAsda2BattlegroundInProgress)
            {
                Asda2CombatHandler.SendStartAtackCharacterError(client.ActiveCharacter, characterBySessionId,
                                                                Asda2CharacterAtackStatus.Fail);
            }
            else
            {
                client.ActiveCharacter.Target = (Unit)characterBySessionId;
                Asda2CombatHandler.SendStartAtackCharacterResponseResponse(client.ActiveCharacter,
                                                                           characterBySessionId);
                Asda2SpellHandler.SendSetAtackStateGuiResponse(client.ActiveCharacter);
            }
        }
コード例 #5
0
        public static void SendAnimateSkillStrikeResponse(Character caster, short spellRealId, DamageAction[] actions,
                                                          Unit initialTarget)
        {
            Asda2SpellHandler.SendSetAtackStateGuiResponse(caster);
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.AnimateSkillStrike))
            {
                NPC       npc       = initialTarget as NPC;
                Character character = initialTarget as Character;
                if (character == null && npc == null)
                {
                    caster.SendSystemMessage(string.Format("Wrong spell target {0}. can't animate cast. SpellId {1}",
                                                           (object)initialTarget, (object)spellRealId));
                }
                packet.WriteInt16(caster.SessionId);
                packet.WriteInt16(spellRealId);
                packet.WriteInt16(6);
                packet.WriteByte(1);
                packet.WriteByte(npc == null ? (byte)1 : (byte)0);
                if (character != null && actions != null)
                {
                    for (int index = 0; index < actions.Length; ++index)
                    {
                        DamageAction action = actions[index];
                        if (action != null)
                        {
                            SpellHitStatus spellHitStatus = SpellHitStatus.Ok;
                            if (action.IsCritical)
                            {
                                spellHitStatus = SpellHitStatus.Crit;
                            }
                            else if (action.Damage == 0)
                            {
                                spellHitStatus = SpellHitStatus.Miss;
                            }
                            else if (action.Blocked > 0)
                            {
                                spellHitStatus = SpellHitStatus.Bloced;
                            }
                            if (index < 16)
                            {
                                packet.WriteUInt16(character.SessionId);
                                packet.WriteInt32(action.ActualDamage);
                                packet.WriteInt32((byte)spellHitStatus);
                                packet.WriteInt32(797);
                                packet.WriteSkip(Asda2SpellHandler.unk12);
                            }

                            action.OnFinished();
                        }
                    }
                }
                else if (actions != null)
                {
                    for (int index = 0; index < actions.Length; ++index)
                    {
                        DamageAction action = actions[index];
                        if (action != null)
                        {
                            SpellHitStatus spellHitStatus = SpellHitStatus.Ok;
                            if (action.IsCritical)
                            {
                                spellHitStatus = SpellHitStatus.Crit;
                            }
                            else if (action.Damage == 0)
                            {
                                spellHitStatus = SpellHitStatus.Miss;
                            }
                            else if (action.Blocked > 0)
                            {
                                spellHitStatus = SpellHitStatus.Bloced;
                            }
                            ushort val = 0;
                            if (initialTarget is NPC)
                            {
                                val = action.Victim == null || !(action.Victim is NPC)
                                    ? ushort.MaxValue
                                    : action.Victim.UniqIdOnMap;
                            }
                            if (index < 16)
                            {
                                packet.WriteUInt16(val);
                                packet.WriteInt32(action.ActualDamage);
                                packet.WriteInt32((byte)spellHitStatus);
                                packet.WriteInt32(797);
                                packet.WriteSkip(Asda2SpellHandler.unk12);
                            }

                            action.OnFinished();
                        }
                    }
                }
                else if (character != null)
                {
                    packet.WriteUInt16(character.SessionId);
                    packet.WriteInt32(0);
                    packet.WriteInt32(3);
                    packet.WriteInt32(0);
                    packet.WriteSkip(Asda2SpellHandler.unk12);
                }

                caster.SendPacketToArea(packet, true, false, Locale.Any, new float?());
            }
        }