public void FinalizeDataHolder() { Occurence = TimeSpan.FromMinutes(_Occurence); Duration = TimeSpan.FromMinutes(_Length); CalculateEventDelays(this); WorldEventMgr.AddEvent(this); }
public void FinalizeDataHolder() { this.Occurence = TimeSpan.FromMinutes((double)this._Occurence); this.Duration = TimeSpan.FromMinutes((double)this._Length); WorldEvent.CalculateEventDelays(this); WorldEventMgr.AddEvent(this); }
public static bool Reload() { if (WorldEventMgr.UnloadAll()) { return(WorldEventMgr.LoadAll()); } return(false); }
public void FinalizeDataHolder() { var worldEvent = WorldEventMgr.GetEvent(EventId); if (worldEvent != null) { worldEvent.ModelEquips.Add(this); } }
public void FinalizeDataHolder() { WorldEvent worldEvent = WorldEventMgr.GetEvent(EventId); if (worldEvent == null) { return; } worldEvent.ModelEquips.Add(this); }
public void FinalizeDataHolder() { WorldEventMgr.WorldEventQuests.Add(this); var worldEvent = WorldEventMgr.GetEvent(EventId); if (worldEvent != null) { worldEvent.QuestIds.Add(QuestId); } }
public void FinalizeDataHolder() { WorldEventMgr.WorldEventQuests.Add(this); WorldEvent worldEvent = WorldEventMgr.GetEvent(EventId); if (worldEvent == null) { return; } worldEvent.QuestIds.Add(QuestId); }
public void FinalizeDataHolder() { Spawn = _eventId > 0; EventId = (uint)_eventId; var worldEvent = WorldEventMgr.GetEvent(EventId); if (worldEvent != null) { worldEvent.GOSpawns.Add(this); } }
public static bool StopEvent(uint id) { WorldEvent worldEvent = WorldEventMgr.GetEvent(id); if (worldEvent == null) { return(false); } WorldEventMgr.StopEvent(worldEvent); return(true); }
public void FinalizeDataHolder() { this.Spawn = this._eventId > 0; this.EventId = (uint)this._eventId; WorldEvent worldEvent = WorldEventMgr.GetEvent(this.EventId); if (worldEvent == null) { return; } worldEvent.GOSpawns.Add(this); }
public void FinalizeDataHolder() { Spawn = _eventId > 0; EventId = (uint)_eventId; WorldEvent worldEvent = WorldEventMgr.GetEvent(EventId); if (worldEvent == null) { return; } worldEvent.NPCSpawns.Add(this); }
public static void StartEvent(WorldEvent worldEvent) { WorldEvent worldEvent1 = worldEvent; TimeSpan? timeUntilNextStart = worldEvent1.TimeUntilNextStart; TimeSpan occurence = worldEvent.Occurence; worldEvent1.TimeUntilNextStart = timeUntilNextStart.HasValue ? new TimeSpan?(timeUntilNextStart.GetValueOrDefault() + occurence) : new TimeSpan?(); if (WorldEventMgr.IsEventActive(worldEvent.Id)) { return; } WorldEventMgr.Log.Info("Starting event {0}: {1}", (object)worldEvent.Id, (object)worldEvent.Description); ArrayUtil.Set <WorldEvent>(ref WorldEventMgr.ActiveEvents, worldEvent.Id, worldEvent); WorldEventMgr.SpawnEvent(worldEvent); WorldEventMgr.ApplyEventNPCData(worldEvent); }
public static void Update() { if (!WorldEventMgr.Loaded || !QuestMgr.Loaded || (!NPCMgr.Loaded || !GOMgr.Loaded)) { return; } TimeSpan timeSpan1 = DateTime.Now - WorldEventMgr.LastUpdateTime; WorldEventMgr.LastUpdateTime = DateTime.Now; foreach (WorldEvent worldEvent1 in ((IEnumerable <WorldEvent>)WorldEventMgr.AllEvents) .Where <WorldEvent>((Func <WorldEvent, bool>)(worldEvent => worldEvent != null)) .Where <WorldEvent>((Func <WorldEvent, bool>)(worldEvent => worldEvent.TimeUntilNextStart.HasValue))) { WorldEvent worldEvent2 = worldEvent1; TimeSpan? timeUntilNextStart1 = worldEvent2.TimeUntilNextStart; TimeSpan timeSpan2 = timeSpan1; worldEvent2.TimeUntilNextStart = timeUntilNextStart1.HasValue ? new TimeSpan?(timeUntilNextStart1.GetValueOrDefault() - timeSpan2) : new TimeSpan?(); WorldEvent worldEvent3 = worldEvent1; TimeSpan? timeUntilEnd1 = worldEvent3.TimeUntilEnd; TimeSpan timeSpan3 = timeSpan1; worldEvent3.TimeUntilEnd = timeUntilEnd1.HasValue ? new TimeSpan?(timeUntilEnd1.GetValueOrDefault() - timeSpan3) : new TimeSpan?(); TimeSpan?timeUntilEnd2 = worldEvent1.TimeUntilEnd; TimeSpan zero1 = TimeSpan.Zero; if ((timeUntilEnd2.HasValue ? (timeUntilEnd2.GetValueOrDefault() <= zero1 ? 1 : 0) : 0) != 0) { WorldEventMgr.StopEvent(worldEvent1); } else { TimeSpan?timeUntilNextStart2 = worldEvent1.TimeUntilNextStart; TimeSpan zero2 = TimeSpan.Zero; if ((timeUntilNextStart2.HasValue ? (timeUntilNextStart2.GetValueOrDefault() <= zero2 ? 1 : 0) : 0) != 0) { WorldEventMgr.StartEvent(worldEvent1); } } } }
public static void StopEvent(WorldEvent worldEvent) { WorldEvent worldEvent1 = worldEvent; TimeSpan? timeUntilEnd = worldEvent1.TimeUntilEnd; TimeSpan timeSpan = worldEvent.Occurence + worldEvent.Duration; worldEvent1.TimeUntilEnd = timeUntilEnd.HasValue ? new TimeSpan?(timeUntilEnd.GetValueOrDefault() + timeSpan) : new TimeSpan?(); if (!WorldEventMgr.IsEventActive(worldEvent.Id)) { return; } WorldEventMgr.Log.Info("Stopping event {0}: {1}", (object)worldEvent.Id, (object)worldEvent.Description); WorldEventMgr.ActiveEvents[worldEvent.Id] = (WorldEvent)null; if (worldEvent.QuestIds.Count != 0) { WorldEventMgr.ClearActiveQuests((IEnumerable <uint>)worldEvent.QuestIds); } WorldEventMgr.DeSpawnEvent(worldEvent); WorldEventMgr.ResetEventNPCData(worldEvent); }
/// <summary> /// Checks if the event is currently active /// </summary> /// <param name="eventId">Id of the event to check</param> /// <returns></returns> public bool IsEventActive(uint eventId) { return(WorldEventMgr.IsEventActive(eventId)); }
public static void Initialize() { WorldEventMgr.LoadAll(); }
public static void DeSpawnEvent(uint eventId) { WorldEventMgr.DeSpawnEvent(WorldEventMgr.GetEvent(eventId)); }