public void Remove(Battlegroup battlegroup) { m_queue.Remove(battlegroup); m_size -= (uint)battlegroup.Size; }
public void Add(Group group) { Battlegroup bg = new Battlegroup(group, this); Add(bg); }
public void Add(Battlegroup battlegroup) { m_queue.Add(battlegroup); m_size += (uint)battlegroup.Size; }
public void Add(Character character) { Battlegroup bg = new Battlegroup(character, this); Add(bg); }