static int PlayActionLoop(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { WCG.RenderObj obj = (WCG.RenderObj)ToLua.CheckObject <WCG.RenderObj>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.PlayActionLoop(arg0, arg1, arg2); return(0); } else if (count == 5) { WCG.RenderObj obj = (WCG.RenderObj)ToLua.CheckObject <WCG.RenderObj>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); string arg3 = ToLua.CheckString(L, 5); obj.PlayActionLoop(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: WCG.RenderObj.PlayActionLoop")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }