/// <summary> /// 在几何空间中增加一个Rim /// </summary> public static void Add_Rim(List <WRim2D> Rims, WRim2D Rim) { int N; if (Rims.Count == 0) { N = 0; } else { N = Rims[Rims.Count - 1].ID + 1; } Rim.ID = N; Rims.Add(Rim); }
public bool BiggerThan(WRim2D OtherRim) { if (this.Xmax < OtherRim.Xmax) { return(false); } if (this.Ymax < OtherRim.Ymax) { return(false); } if (this.Xmin > OtherRim.Xmin) { return(false); } if (this.Ymin > OtherRim.Ymin) { return(false); } return(true); }