public CEngineQsTransform(CR2WFile cr2w) : base(cr2w) { x = new CFloat(null) { Name = "x", Type = "Float" }; y = new CFloat(null) { Name = "y", Type = "Float" }; z = new CFloat(null) { Name = "z", Type = "Float" }; pitch = new CFloat(null) { Name = "rotation x", Type = "Float" }; yaw = new CFloat(null) { Name = "rotation y", Type = "Float" }; roll = new CFloat(null) { Name = "rotation z", Type = "Float" }; w = new CFloat(null) { Name = "rotation w", Type = "Float" }; scale_x = new CFloat(null) { Name = "scale x", Type = "Float" }; scale_y = new CFloat(null) { Name = "scale y", Type = "Float" }; scale_z = new CFloat(null) { Name = "scale z", Type = "Float" }; w.val = 1; }
public CEngineTransform(CR2WFile cr2w) : base(cr2w) { x = new CFloat(null) { Name = "x", Type = "Float" }; y = new CFloat(null) { Name = "y", Type = "Float" }; z = new CFloat(null) { Name = "z", Type = "Float" }; pitch = new CFloat(null) { Name = "pitch", Type = "Float" }; yaw = new CFloat(null) { Name = "yaw", Type = "Float" }; roll = new CFloat(null) { Name = "roll", Type = "Float" }; scale_x = new CFloat(null) { Name = "scale x", Type = "Float" }; scale_y = new CFloat(null) { Name = "scale y", Type = "Float" }; scale_z = new CFloat(null) { Name = "scale z", Type = "Float" }; }