public override bool OnHandleMessage(IMessage message, IServerPeer sPeer) { Log.DebugFormat("TEXASWithdrawRoomHandler "); var serverPeer = sPeer as ServerOutbouncePeer; var errorParam = new Dictionary <byte, object> { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, }; var operation = new BuyinSuccessOperator(serverPeer.Protocol, message); if (!operation.IsValid) { return(false); } var roomId = operation.RoomID; var peerId = new Guid((Byte[])operation.PeerId); var amount = operation.Amount; errorParam.Add((byte)RoomParameterCode.RoomID, roomId); Log.DebugFormat("TexasBuyinSuccessHandler: " + roomId + "|" + peerId + "|" + amount); var facade = GameApplicationBase.GetRoom(roomId); if (facade == null) { return(false); } var userItem = GameApplicationBase.GetRoomUser(roomId, peerId); if (userItem == null) { return(false); } Log.DebugFormat("TexasBuyinSuccessHandler Good :: " + peerId + " " + userItem.UserKey); var userKey = userItem.UserKey; var texasModel = facade.RetrieveProxy(TexasModel.NAME) as TexasModel; Slot player = texasModel.getSlot(userKey); if (player == null) { serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Player not yet on table", (int)TexasRoomErrorCode.UserNotYetOnTable)); return(false); } if (player.isOnGame) { serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Player is playing", (int)TexasRoomErrorCode.UserPlaying)); return(false); } var texasRoomItem = TexasApplication.GetRoomItem(roomId); if (player.CurrentCredit > 30 * texasRoomItem.WithdrawMax / 100) { serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Credit is not yet low to withdraw", (int)TexasRoomErrorCode.CreditNotYetLow)); return(false); } return(base.OnHandleMessage(message, sPeer)); /* * Log.DebugFormat("WithdrawRoomHandler "); * * * var serverPeer = sPeer as ServerOutbouncePeer; * * * var errorParam = new Dictionary<byte, object> * { * { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, * { (byte)ClientParameterCode.SubOperationCode,message.Parameters[(byte)ClientParameterCode.SubOperationCode]}, * }; * * * var operation = new WithdrawRoomOperator(serverPeer.Protocol, message); * if (!operation.IsValid) * { * * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, operation.GetErrorMessage(), (int)RoomErrorCode.OperationInvalid)); * return false; * } * * var roomID = operation.RoomID; * var peerId = new Guid((Byte[])operation.PeerId); * var amount = operation.Amount; * var serverCode = message.Parameters[(byte)ServerParameterCode.SubOperationCode]; * * errorParam.Add((byte)RoomParameterCode.RoomID, roomID); * * if (amount < 1) * { * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Amount Withdraw too Low", (int)RoomErrorCode.AmountTooLow)); * return false; * } * * * var facade = GameApplicationBase.GetRoom(roomID); * * if (facade == null) * { * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "RoomId Not Found", (int)RoomErrorCode.RoomIdNotFound)); * return false; * * } * * var userItem = GameApplicationBase.GetRoomUser(roomID, peerId); * * if (userItem == null) * { * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "User Not Yet Join Room", (int)RoomErrorCode.UserNotYetJoinRoom)); * return false; * } * * Log.DebugFormat("WithdrawRoomHandler Good :: " + peerId); * * var param = new Dictionary<byte, object> * { * { (byte)ServerParameterCode.SubOperationCode, serverCode }, * { (byte)ServerParameterCode.PeerId, peerId.ToByteArray() }, * { (byte)RoomParameterCode.RoomID, roomID }, * { (byte)RoomParameterCode.WithdrawAmount, amount }, * * }; * * //send message back to proxy server * serverPeer.SendMessage(new Request((byte)ServerOperationCode.Withdraw, null, param)); * * return true; */ }
public override bool OnHandleMessage(IMessage message, IServerPeer sPeer) { Log.DebugFormat("TexasBuyinSuccessHandler"); var serverPeer = sPeer as ServerOutbouncePeer; var operation = new BuyinSuccessOperator(serverPeer.Protocol, message); if (!operation.IsValid) { return(false); } var roomId = operation.RoomID; var peerId = new Guid((Byte[])operation.PeerId); var amount = operation.Amount; var facade = GameApplicationBase.GetRoom(roomId); if (facade == null) { return(false); } var userItem = GameApplicationBase.GetRoomUser(roomId, peerId); if (userItem == null) { return(false); } Log.DebugFormat("TexasBuyinSuccessHandler Good :: " + peerId + " " + userItem.UserKey); var userKey = userItem.UserKey; var texasModel = facade.RetrieveProxy(TexasModel.NAME) as TexasModel; Slot player = texasModel.getSlot(userKey); if (player != null) { player.CurrentCredit += amount; Dictionary <byte, object> param = new Dictionary <byte, object>() { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ServerParameterCode.SubOperationCode, message.Parameters[(byte)ServerParameterCode.SubOperationCode] }, { (byte)RoomParameterCode.RoomID, roomId }, { (byte)RoomParameterCode.WithdrawAmount, amount }, { (byte)RoomParameterCode.GameCredit, player.CurrentCredit }, { (byte)RoomParameterCode.RoomUser, JsonConvert.SerializeObject(userItem) } }; serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, param, "Buyin Success", (int)RoomErrorCode.OK)); TexasBuyin texasBuyIn = new TexasBuyin(); texasBuyIn.BuyinInfo = new BuyinInfo(); texasBuyIn.BuyinInfo.AvatarKey = player.AvatarKey; texasBuyIn.BuyinInfo.Credit = player.CurrentCredit; texasBuyIn.BuyinInfo.Index = texasModel.getSlotIndex(player); texasBuyIn.BuyinInfo.UserKey = player.UserKey; texasBuyIn.BuyinInfo.UserName = player.UserName; param = new Dictionary <byte, object>() { { (byte)ParameterCode.TexasBuyin, JsonConvert.SerializeObject(texasBuyIn) }, }; var eevent = new Event((byte)TexasEventCode.BuyIn, null, param); facade.SendNotification(RoomNotification.SEND_EVENT_TO_ALL_USER, eevent); } return(true); }