internal static void UpdateAspectRatio(SerializedImageTarget it, Vector2 size) { it.AspectRatio = size[1] / size[0]; using (List <ImageTargetAbstractBehaviour> .Enumerator enumerator = it.GetBehaviours().GetEnumerator()) { while (enumerator.MoveNext()) { ImageTargetEditor.UpdateMesh(enumerator.Current.gameObject, it.AspectRatio); } } }
private static void CheckMesh(SerializedImageTarget serializedObject) { using (List <ImageTargetAbstractBehaviour> .Enumerator enumerator = serializedObject.GetBehaviours().GetEnumerator()) { while (enumerator.MoveNext()) { GameObject gameObject = enumerator.Current.gameObject; MeshFilter component = gameObject.GetComponent <MeshFilter>(); if ((component == null || component.sharedMesh == null) && !serializedObject.AspectRatioProperty.hasMultipleDifferentValues) { ImageTargetEditor.UpdateMesh(gameObject, serializedObject.AspectRatio); } } } if (!serializedObject.DataSetPathProperty.hasMultipleDifferentValues && !serializedObject.TrackableNameProperty.hasMultipleDifferentValues) { ImageTargetEditor.UpdateMaterial(serializedObject); } }
internal static void UpdateScale(SerializedImageTarget serializedObject, Vector2 size) { foreach (ImageTargetAbstractBehaviour current in serializedObject.GetBehaviours()) { float num = current.GetSize()[0] / size[0]; if (serializedObject.AspectRatio <= 1f) { current.transform.localScale = new Vector3(size[0], size[0], size[0]); } else { current.transform.localScale = new Vector3(size[1], size[1], size[1]); } if (serializedObject.PreserveChildSize) { foreach (Transform transform in current.transform) { transform.localPosition = new Vector3(transform.localPosition.x * num, transform.localPosition.y * num, transform.localPosition.z * num); transform.localScale = new Vector3(transform.localScale.x * num, transform.localScale.y * num, transform.localScale.z * num); } } } }