public override void Update() { ShooterLevel level = ShooterLevel.Current; Location.X -= level.BaseSpeed * level.DeltaTime; if (!(Visible = Intersect(0, 0, 800, 600))) { if (Location.X < 0) { Gone = true; } return; } if (Motion != null) { Motion.Update(this, level.DeltaTime); } base.Update(); if (!Started && Dead) { Gone = true; } }
public override void Init(Scene level) { _plasmaBalls = new List<PlasmaBall>(); _level = (ShooterLevel)level; BasicPlasmaBall.PreloadImages(); }
public override void Init(Scene level) { _plasmaBalls = new List <PlasmaBall>(); _level = (ShooterLevel)level; BasicPlasmaBall.PreloadImages(); }
public BigSaucer(IMotion motion) : base(motion) { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/saucer/0001.png", false), level.LoadImage("images/shooter/saucer/0001.2.png", false), level.LoadImage("images/shooter/saucer/0001.png", false), level.LoadImage("images/shooter/saucer/0001.3.png", false) }, 73, 32); sequence.Delay = 300; sequence.Loop = true; AnimationSequences[DefaultAnimation] = sequence; sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/saucer/0003.png", false), level.LoadImage("images/shooter/saucer/0004.png", false), level.LoadImage("images/shooter/saucer/0005.png", false), level.LoadImage("images/shooter/saucer/0006.png", false), level.LoadImage("images/shooter/saucer/0007.png", false), level.LoadImage("images/shooter/saucer/0008.png", false), level.LoadImage("images/shooter/saucer/0009.png", false), level.LoadImage("images/shooter/saucer/0010.png", false) }, 150, 62); sequence.Delay = 50; sequence.Loop = false; AnimationSequences[ExplosionAnimation] = sequence; StartAnimation(DefaultAnimation); Life = 16; }
public override void Update() { if (!Hit) { foreach (GameObject building in ShooterLevel.Current.Buildings.VisibleBuildings) { if (!Collides(building)) { continue; } Hit = true; return; } foreach (Dino dino in ShooterLevel.Current.Dinos.VisibleDinos) { if (dino.Dead || !Collides(dino)) { continue; } dino.Hit(Strength); Hit = true; return; } } ShooterLevel level = ShooterLevel.Current; Location.X -= level.DeltaTime * level.BaseSpeed; Motion.Update(this, level.DeltaTime); base.Update(); }
public override void Update() { ShooterLevel level = ShooterLevel.Current; if (!Hit) { foreach (GameObject building in ShooterLevel.Current.Buildings.VisibleBuildings) { if (!Collides(building)) { continue; } Hit = true; return; } if (level.Status == ShooterStatus.Running && Collides(level.Meteor.Ship)) { level.Crash(); Hit = true; return; } } Location.X -= level.DeltaTime * level.BaseSpeed; Motion.Update(this, level.DeltaTime); base.Update(); }
public Boss(IMotion motion, BossGun topGun, BossGun middleGun, BossGun bottomGun) : base(motion) { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/boss/boss.png", false) }, 0, 133); sequence.Delay = 200; sequence.Loop = true; AnimationSequences[DefaultAnimation] = sequence; _topGun = topGun; _middleGun = middleGun; _bottomGun = bottomGun; sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/boss/boss.png", false) }, 0, 133); sequence.Delay = 500; sequence.Loop = true; AnimationSequences[ExplosionAnimation] = sequence; StartAnimation(DefaultAnimation); Life = 300; }
public override void Update() { base.Update(); if (Dead || !Visible) { return; } ShooterLevel level = ShooterLevel.Current; // Calculating the angle fire with a gross prediction on the ship's future position float distance = Math.Abs(Location.X - level.Meteor.Ship.Location.X) + Math.Abs(Location.Y - level.Meteor.Ship.Location.Y); _angle = Math.Abs(level.Meteor.Ship.Location.Clone().TranslateByCoordinates(distance / 5, 0).SetOrigin(Location).GetAbsoluteAngle()); // And setting the frame accordingly CurrentFrame = 8 - Math.Floor(_angle * 9 / Math.PI); if (level.Ticks >= _lastShot + FireRate) { _lastShot = level.Ticks; new BasicPlasmaBall(Location.Clone().TranslateByVector(_gunPositions[CurrentFrame]).TranslateByCoordinates(-52, -73), new StraightMotion(new Vector2D(Math.Cos(_angle) / 10, -Math.Sin(_angle) / 10))); } }
public override void Init(Scene level) { _level = (ShooterLevel)level; _images = new List<ImageElement>(); for (int i = 1; i < 6; i++) _images.Add(level.LoadImage("images/shooter/buildings/" + i + ".png", true)); }
public override void Dispose() { base.Dispose(); _backgroundImage = null; _music.Pause(); _music = null; Current = null; }
public override void Init(Scene level) { _dinos = new List <Dino>(); _level = (ShooterLevel)level; BigSaucer.PreloadImages(); Pteranodon.PreloadImages(); Gun.PreloadImages(); Boss.PreloadImages(); BossGun.PreloadImages(); }
public override void Update() { ShooterLevel level = ShooterLevel.Current; Location.X -= level.BaseSpeed * level.DeltaTime; _motion.Update(this, level.DeltaTime); base.Update(); }
public override void Init(Scene level) { _level = (ShooterLevel)level; _images = new List <ImageElement>(); for (int i = 1; i < 6; i++) { _images.Add(level.LoadImage("images/shooter/buildings/" + i + ".png", true)); } }
public override void Init(Scene level) { _dinos = new List<Dino>(); _level = (ShooterLevel)level; BigSaucer.PreloadImages(); Pteranodon.PreloadImages(); Gun.PreloadImages(); Boss.PreloadImages(); BossGun.PreloadImages(); }
private void LoadAnimation(string number, string name) { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/missile/" + number + "00.png", false), level.LoadImage("images/shooter/missile/" + number + "01.png", false), level.LoadImage("images/shooter/missile/" + number + "02.png", false) }, 30, 30); AnimationSequences[name] = sequence; }
public Missile(Vector2D location) : base(location, new SeekMotion(null, 12, new Vector2D(12, 0), 0.25f)) { WeaponsSystem.TotalMissiles++; LoadAnimation("00", "8"); LoadAnimation("01", "9"); LoadAnimation("02", "10"); LoadAnimation("03", "11"); LoadAnimation("04", "12"); LoadAnimation("05", "13"); LoadAnimation("06", "14"); LoadAnimation("07", "15"); LoadAnimation("08", "0"); LoadAnimation("09", "1"); LoadAnimation("10", "2"); LoadAnimation("11", "3"); LoadAnimation("12", "4"); LoadAnimation("13", "5"); LoadAnimation("14", "6"); LoadAnimation("15", "7"); StartAnimation("0"); ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/explosion/0002.png", false), level.LoadImage("images/shooter/explosion/0003.png", false), level.LoadImage("images/shooter/explosion/0004.png", false), level.LoadImage("images/shooter/explosion/0005.png", false), level.LoadImage("images/shooter/explosion/0006.png", false), level.LoadImage("images/shooter/explosion/0007.png", false), level.LoadImage("images/shooter/explosion/0008.png", false), level.LoadImage("images/shooter/explosion/0009.png", false) }, 25, 25); sequence.Delay = 50; sequence.Loop = false; AnimationSequences["Explosion"] = sequence; Dino dino = AcquireTarget(); if (dino != null) { dino.Locked = true; } ((SeekMotion)Motion).Target = AcquireTarget(); }
public override void Init(Scene level) { _level = (ShooterLevel)level; for (int i = 0; i < CloudCount; i++) { CloudRow row = (CloudRow) new object(); row.Image = _level.LoadImage("images/shooter/cloud" + (i + 1) + ".png", false); row.OffsetX = 0; row.RelativeSpeed = 1.2f - (i / 10); row.Objects = new List <GameObject>(); _rows[i] = row; } }
public override void Update() { base.Update(); ShooterLevel level = ShooterLevel.Current; if (!Dead && level.Ticks >= _lastShot + FireRate) { _lastShot = level.Ticks; new BasicPlasmaBall(Location, new StraightMotion(new Vector2D(-0.1f, 0))); new BasicPlasmaBall(Location, new StraightMotion(new Vector2D(-0.083f, -0.05f))); new BasicPlasmaBall(Location, new StraightMotion(new Vector2D(-0.083f, 0.05f))); } }
public override void Init(Scene level) { TotalMissiles = 0; ShotCount = 1; MissileCount = 0; ShotPower = 1; Bullet.PreloadImages(); Missile.PreloadImages(); Bullet.LastFired = 0; Missile.LastFired = 0; _projectiles = new List <Projectile>(); _level = (ShooterLevel)level; }
public override void Init(Scene level) { TotalMissiles = 0; ShotCount = 1; MissileCount = 0; ShotPower = 1; Bullet.PreloadImages(); Missile.PreloadImages(); Bullet.LastFired = 0; Missile.LastFired = 0; _projectiles = new List<Projectile>(); _level = (ShooterLevel)level; }
public BasicPlasmaBall(Vector2D location, IMotion motion) : base(location, motion) { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/plasma/1.png", false), level.LoadImage("images/shooter/plasma/2.png", false), level.LoadImage("images/shooter/plasma/3.png", false), level.LoadImage("images/shooter/plasma/2.png", false) }, 6, 6); sequence.Loop = true; sequence.Delay = 200; AnimationSequences["Default"] = sequence; StartAnimation("Default"); }
public static void PreloadImages() { ShooterLevel level = ShooterLevel.Current; level.LoadImage("images/shooter/saucer/0001.png", true); level.LoadImage("images/shooter/saucer/0001.2.png", true); level.LoadImage("images/shooter/saucer/0001.3.png", true); level.LoadImage("images/shooter/saucer/0003.png", false); level.LoadImage("images/shooter/saucer/0004.png", false); level.LoadImage("images/shooter/saucer/0005.png", false); level.LoadImage("images/shooter/saucer/0006.png", false); level.LoadImage("images/shooter/saucer/0007.png", false); level.LoadImage("images/shooter/saucer/0008.png", false); level.LoadImage("images/shooter/saucer/0009.png", false); level.LoadImage("images/shooter/saucer/0010.png", false); }
public static void PreloadImages() { ShooterLevel level = ShooterLevel.Current; level.LoadImage("images/shooter/boss/gun1.png", true); level.LoadImage("images/shooter/boss/gun2.png", true); level.LoadImage("images/shooter/boss/gun3.png", true); level.LoadImage("images/shooter/boss/0001.png", false); level.LoadImage("images/shooter/boss/0002.png", false); level.LoadImage("images/shooter/boss/0003.png", false); level.LoadImage("images/shooter/boss/0004.png", false); level.LoadImage("images/shooter/boss/0005.png", false); level.LoadImage("images/shooter/boss/0006.png", false); level.LoadImage("images/shooter/boss/0007.png", false); level.LoadImage("images/shooter/boss/0008.png", false); level.LoadImage("images/shooter/boss/0009.png", false); }
public Pteranodon(IMotion motion) : base(motion) { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/ptera/0001.png", false), level.LoadImage("images/shooter/ptera/0002.5.png", false), level.LoadImage("images/shooter/ptera/0002.png", false), level.LoadImage("images/shooter/ptera/0002.5.png", false), level.LoadImage("images/shooter/ptera/0001.png", false), level.LoadImage("images/shooter/ptera/0003.5.png", false), level.LoadImage("images/shooter/ptera/0003.png", false), level.LoadImage("images/shooter/ptera/0003.5.png", false) }, 0, 0); sequence.Delay = 200; sequence.Loop = true; AnimationSequences[DefaultAnimation] = sequence; sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/ptera/0005.png", false), level.LoadImage("images/shooter/ptera/0006.png", false), level.LoadImage("images/shooter/ptera/0007.png", false), level.LoadImage("images/shooter/ptera/0008.png", false), level.LoadImage("images/shooter/ptera/0009.png", false), level.LoadImage("images/shooter/ptera/0010.png", false), level.LoadImage("images/shooter/ptera/0011.png", false), level.LoadImage("images/shooter/ptera/0012.png", false), level.LoadImage("images/shooter/ptera/0013.png", false), level.LoadImage("images/shooter/ptera/0014.png", false), level.LoadImage("images/shooter/ptera/0015.png", false) }, 0, 0); sequence.Delay = 50; sequence.Loop = false; AnimationSequences[ExplosionAnimation] = sequence; StartAnimation(DefaultAnimation); Life = 4; }
protected override void Init() { #if DEBUG if (Current != null) { throw Exception.Create("Cannot have more than one ShooterLevel running at the same time!", null); } #endif pendingTimers = new List <int>(); if (jQuery.Browser.Mozilla) { _music = LoadAudio("Audio/boss.ogg"); } else { _music = LoadAudio("Audio/boss.mp3"); } Current = this; Status = ShooterStatus.Starting; BaseSpeed = 0.05f; _backgroundImage = LoadImage("Images/shooter/bg.png", false); AddSystem(new CloudSystem()); AddSystem(Meteor = new MeteorSystem()); AddSystem(Buildings = new BuildingSystem(700, _length, 3)); AddSystem(Dinos = new DinosSystem(_length)); AddSystem(_weapons = new WeaponsSystem()); AddSystem(Plasma = new PlasmaSystem()); AddSystem(Bonus = new BonusSystem()); ShowMessage(_startMessage); Window.SetTimeout(delegate() { HideMessage(); Status = ShooterStatus.Running; _music.Play(); _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false); }, 3000); }
public static void PreloadImages() { ShooterLevel level = ShooterLevel.Current; level.LoadImage("images/shooter/ptera/0003.5.png", true); level.LoadImage("images/shooter/ptera/0002.5.png", true); level.LoadImage("images/shooter/ptera/0001.png", true); level.LoadImage("images/shooter/ptera/0002.png", true); level.LoadImage("images/shooter/ptera/0003.png", true); level.LoadImage("images/shooter/ptera/0005.png", false); level.LoadImage("images/shooter/ptera/0006.png", false); level.LoadImage("images/shooter/ptera/0007.png", false); level.LoadImage("images/shooter/ptera/0008.png", false); level.LoadImage("images/shooter/ptera/0009.png", false); level.LoadImage("images/shooter/ptera/0010.png", false); level.LoadImage("images/shooter/ptera/0011.png", false); level.LoadImage("images/shooter/ptera/0012.png", false); level.LoadImage("images/shooter/ptera/0013.png", false); level.LoadImage("images/shooter/ptera/0014.png", false); level.LoadImage("images/shooter/ptera/0015.png", false); }
public BossGun(IMotion motion) : base(motion) { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprite(level.LoadImage("images/shooter/boss/gun1.png", false), 79, 45); sequence.Delay = 0; AnimationSequences[DefaultAnimation] = sequence; sequence = new AnimationSequence(); sequence.AddSprite(level.LoadImage("images/shooter/boss/gun2.png", false), 79, 1); sequence.Delay = 0; AnimationSequences["Gun2"] = sequence; sequence = new AnimationSequence(); sequence.AddSprite(level.LoadImage("images/shooter/boss/gun3.png", false), 100, 21); sequence.Delay = 0; AnimationSequences["Gun3"] = sequence; sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/boss/0001.png", false), level.LoadImage("images/shooter/boss/0002.png", false), level.LoadImage("images/shooter/boss/0003.png", false), level.LoadImage("images/shooter/boss/0004.png", false), level.LoadImage("images/shooter/boss/0005.png", false), level.LoadImage("images/shooter/boss/0006.png", false), level.LoadImage("images/shooter/boss/0007.png", false), level.LoadImage("images/shooter/boss/0008.png", false), level.LoadImage("images/shooter/boss/0009.png", false), }, 50, 50); sequence.Delay = 50; sequence.Loop = false; AnimationSequences[ExplosionAnimation] = sequence; StartAnimation(DefaultAnimation); Life = 150; }
public Gun(IMotion motion) : base(motion) { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/gun/0000.png", false), level.LoadImage("images/shooter/gun/0001.png", false), level.LoadImage("images/shooter/gun/0002.png", false), level.LoadImage("images/shooter/gun/0003.png", false), level.LoadImage("images/shooter/gun/0004.png", false), level.LoadImage("images/shooter/gun/0005.png", false), level.LoadImage("images/shooter/gun/0006.png", false), level.LoadImage("images/shooter/gun/0007.png", false), level.LoadImage("images/shooter/gun/0008.png", false) }, 52, 73); sequence.Delay = 0; AnimationSequences[DefaultAnimation] = sequence; sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/gun/e0003.png", false), level.LoadImage("images/shooter/gun/e0004.png", false), level.LoadImage("images/shooter/gun/e0005.png", false), level.LoadImage("images/shooter/gun/e0006.png", false), level.LoadImage("images/shooter/gun/e0007.png", false), level.LoadImage("images/shooter/gun/e0008.png", false), level.LoadImage("images/shooter/gun/e0009.png", false), level.LoadImage("images/shooter/gun/e0010.png", false) }, 60, 73); sequence.Delay = 50; sequence.Loop = false; AnimationSequences[ExplosionAnimation] = sequence; StartAnimation(DefaultAnimation); Life = 8; }
public override void Init(Scene level) { _level = (ShooterLevel)level; Ship = new GameObject(); AnimationSequence sequence = new AnimationSequence(); sequence.Delay = 200; sequence.AddSprite(_level.LoadImage("Images/shooter/meteor/2.png", true), 0, 0); Ship.AnimationSequences["Default"] = sequence; sequence = new AnimationSequence(); sequence.Delay = 200; sequence.AddSprite(_level.LoadImage("Images/shooter/meteor/3.png", true), 0, 0); Ship.AnimationSequences["Up"] = sequence; sequence = new AnimationSequence(); sequence.Delay = 200; sequence.AddSprite(_level.LoadImage("Images/shooter/meteor/1.png", true), 0, 0); Ship.AnimationSequences["Down"] = sequence; sequence = new AnimationSequence(); sequence.Delay = 40; sequence.Loop = false; sequence.AddSprites(new ImageElement[] { _level.LoadImage("Images/shooter/meteor/e1.png", false), _level.LoadImage("Images/shooter/meteor/e5.png", false), _level.LoadImage("Images/shooter/meteor/e9.png", false), _level.LoadImage("Images/shooter/meteor/e13.png", false), _level.LoadImage("Images/shooter/meteor/e17.png", false) }, 0, 0); Ship.AnimationSequences["Crash"] = sequence; Ship.AnimationCompleted += new AnimationCompletedEventHandler(Ship_AnimationCompleted); _speed = 0.15f; Ship.Location = new Vector3D(20, 390, ShooterLevel.MeteorZ); Ship.StartAnimation("Default"); }
public override void Init(Scene level) { _level = (ShooterLevel)level; Ship = new GameObject(); AnimationSequence sequence = new AnimationSequence(); sequence.Delay = 200; sequence.AddSprite(_level.LoadImage("Images/shooter/meteor/2.png", true), 0, 0); Ship.AnimationSequences["Default"] = sequence; sequence = new AnimationSequence(); sequence.Delay = 200; sequence.AddSprite(_level.LoadImage("Images/shooter/meteor/3.png", true), 0, 0); Ship.AnimationSequences["Up"] = sequence; sequence = new AnimationSequence(); sequence.Delay = 200; sequence.AddSprite(_level.LoadImage("Images/shooter/meteor/1.png", true), 0, 0); Ship.AnimationSequences["Down"] = sequence; sequence = new AnimationSequence(); sequence.Delay = 40; sequence.Loop = false; sequence.AddSprites(new ImageElement[] { _level.LoadImage("Images/shooter/meteor/e1.png", false), _level.LoadImage("Images/shooter/meteor/e5.png", false), _level.LoadImage("Images/shooter/meteor/e9.png", false), _level.LoadImage("Images/shooter/meteor/e13.png", false), _level.LoadImage("Images/shooter/meteor/e17.png", false) }, 0, 0); Ship.AnimationSequences["Crash"] = sequence; Ship.AnimationCompleted += new AnimationCompletedEventHandler(Ship_AnimationCompleted); _speed = 0.15f; Ship.Location = new Vector3D(20, 390, ShooterLevel.MeteorZ); Ship.StartAnimation("Default"); }
public Explosion() : base() { ShooterLevel level = ShooterLevel.Current; AnimationSequence sequence = new AnimationSequence(); sequence.AddSprites(new ImageElement[] { level.LoadImage("images/shooter/boss/0001.png", false), level.LoadImage("images/shooter/boss/0002.png", false), level.LoadImage("images/shooter/boss/0003.png", false), level.LoadImage("images/shooter/boss/0004.png", false), level.LoadImage("images/shooter/boss/0005.png", false), level.LoadImage("images/shooter/boss/0006.png", false), level.LoadImage("images/shooter/boss/0007.png", false), level.LoadImage("images/shooter/boss/0008.png", false), level.LoadImage("images/shooter/boss/0009.png", false), }, 50, 50); sequence.Delay = 50; sequence.Loop = true; AnimationSequences["Default"] = sequence; StartAnimation("Default"); }
public override void Dispose() { VisibleBuildings = null; _buildings = null; _level = null; }
public override void Dispose() { _level = null; _rows = null; }
public static void PreloadImages() { ShooterLevel level = ShooterLevel.Current; level.LoadImage("images/shooter/boss/boss.png", true); }
public override void Update() { base.Update(); if (_explosions != null) { foreach (GameObject gameObject in _explosions) { gameObject.Update(); } } if (Dead && !_dead) { _dead = true; TimeIndexedSineMotion motion = (TimeIndexedSineMotion)Motion; motion.Amplitude = 0; _explosions = new List <GameObject>(); for (int i = 0; i < 10; i++) { Explosion explosion = new Explosion(); explosion.Location = new Vector3D(Location.X + Math.Random() * 300, Location.Y - 133 + Math.Random() * 266, 10); _explosions.Add(explosion); } ShooterLevel.Current.Win(); } if (Dead) { return; } if (Location.X <= 500) { TimeIndexedSineMotion motion = (TimeIndexedSineMotion)Motion; motion.Speed = ShooterLevel.Current.BaseSpeed; } if (_topGun != null) { _topGun.Location.X = Location.X + 220; _topGun.Location.Y = Location.Y - 132; if (_topGun.Dead) { _topGun = null; } } if (_bottomGun != null) { _bottomGun.Location.X = Location.X + 220; _bottomGun.Location.Y = Location.Y + 132; if (_bottomGun.Dead) { _bottomGun = null; } } if (_middleGun != null) { _middleGun.Location.X = Location.X + 4; _middleGun.Location.Y = Location.Y; if (_middleGun.Dead) { _middleGun = null; } } if (_topGun == null && _middleGun == null && _bottomGun == null) { ShooterLevel level = ShooterLevel.Current; if (!Dead && level.Ticks >= _lastShot + FireRate) { _lastShot = level.Ticks; new BasicPlasmaBall(Location, new StraightMotion(new Vector2D(Math.Random() * -0.1f, 0.05f - Math.Random() * 0.1f))); new BasicPlasmaBall(Location, new StraightMotion(new Vector2D(Math.Random() * -0.1f, 0.05f - Math.Random() * 0.1f))); new BasicPlasmaBall(Location, new StraightMotion(new Vector2D(Math.Random() * -0.1f, 0.05f - Math.Random() * 0.1f))); } } else { Life = 300; } }
public override void Dispose() { base.Dispose(); _backgroundImage = null; _music.Pause(); _music = null; Current = null; }
protected override void Init() { #if DEBUG if (Current != null) throw Exception.Create("Cannot have more than one ShooterLevel running at the same time!", null); #endif pendingTimers = new List<int>(); if (jQuery.Browser.Mozilla) _music = LoadAudio("Audio/boss.ogg"); else _music = LoadAudio("Audio/boss.mp3"); Current = this; Status = ShooterStatus.Starting; BaseSpeed = 0.05f; _backgroundImage = LoadImage("Images/shooter/bg.png", false); AddSystem(new CloudSystem()); AddSystem(Meteor = new MeteorSystem()); AddSystem(Buildings = new BuildingSystem(700, _length, 3)); AddSystem(Dinos = new DinosSystem(_length)); AddSystem(_weapons = new WeaponsSystem()); AddSystem(Plasma = new PlasmaSystem()); AddSystem(Bonus = new BonusSystem()); ShowMessage(_startMessage); Window.SetTimeout(delegate() { HideMessage(); Status = ShooterStatus.Running; _music.Play(); _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false); }, 3000); }
public override void Dispose() { _level = null; Ship = null; }
public override void Dispose() { VisibleBuildings = null; _buildings = null; _level = null; }