コード例 #1
0
 public CharacterSelection()
 {
     characterSelection = this;
     //menubuttons
     buttonList.Add("BTeam");
     buttonList.Add("BrideRider");
     buttonList.Add("FatMan");
     buttonList.Add("Confirm");
     buttonList.Add("Back");
 }
コード例 #2
0
        public void Update(GameTime gameTime)
        {
            keyboard           = Keyboard.GetState();
            mouse              = Mouse.GetState();
            characterSelection = this;
            if (CheckKeyboard(Keys.D) || CheckKeyboard(Keys.Right))
            {
            }
            if (CheckKeyboard(Keys.A) || CheckKeyboard(Keys.Left))
            {
            }
            if (CheckKeyboard(Keys.W) || CheckKeyboard(Keys.Up))
            {
                if (selected > 0)
                {
                    selected--;
                }
            }
            if (CheckKeyboard(Keys.S) || CheckKeyboard(Keys.Down))
            {
                if (selected < buttonList.Count - 1)
                {
                    selected++;
                }
            }
            if (CheckKeyboard(Keys.Enter) || CheckKeyboard(Keys.Space))
            {
                switch (selected)
                {//Gestern auf 1 2 3 geändert. keine ahunug was passiert
                case 0:
                    currentSelectedCar = 2;
                    Player.player.currentSelectedCar = 2;
                    break;

                case 1:
                    currentSelectedCar = 1;
                    Player.player.currentSelectedCar = 1;
                    break;

                case 2:
                    currentSelectedCar = 3;
                    Player.player.currentSelectedCar = 3;
                    break;

                case 3:
                    Game1.GameState             = "Game";
                    Player.player.position.X    = 4000;
                    Player.player.position.Y    = 2000;
                    Player.player.score         = 0;
                    Player.player.enemiesKilled = 0;
                    Player.player.shotsFired    = 0;
                    Game1.isPaused           = false;
                    Player.player.imageIndex = 0;
                    break;

                case 4:
                    Game1.GameState = "Menu";
                    break;
                }
            }
            prevKeyboard = keyboard;
            prevMouse    = mouse;
        }