public static string MaterialIntegrate(this ModelModifier modifier) { var sb = new System.Text.StringBuilder(); var materials = new List <Material>(); foreach (var material in modifier.Model.Materials.ToArray()) { var found = materials.FirstOrDefault(x => x.CanIntegrate(material)); if (found != null) { // merge modifier.MaterialReplace(material, found); } else { // add materials.Add(material); } } sb.Append($"MaterialIntegrate: {modifier.Model.Materials.Count} => {materials.Count}"); modifier.Model.Materials.Clear(); modifier.Model.Materials.AddRange(materials); return(sb.ToString()); }
public static string CloneSharedMesh(this ModelModifier modifier) { Dictionary <MeshGroup, int> m_useMap = new Dictionary <MeshGroup, int>(); var cloned = new List <string>(); foreach (var node in modifier.Model.Nodes) { if (node.MeshGroup == null) { continue; } var n = m_useMap.GetValueOrDefault(node.MeshGroup); if (n > 0) { // copy node.MeshGroup = node.MeshGroup.Clone(); cloned.Add($"[{node.MeshGroup.Name}]"); } m_useMap[node.MeshGroup] = n + 1; } if (!cloned.Any()) { return("CloneSharedMesh: no shared mesh. do nothing"); } else { var joined = string.Join("", cloned); return($"CloneSharedMesh: copy {joined}"); } }
/// BlendShape /// FirstPersonの置き換え public static void MeshNodeReplace(this ModelModifier modifier, Node src, Node dst) { var vrm = modifier.Model.Vrm; if (vrm is null) { return; } if (vrm.BlendShape != null) { foreach (var b in vrm.BlendShape.BlendShapeList) { foreach (var v in b.BlendShapeValues) { if (v.Node == src) { v.Node = dst; } } } } if (vrm.FirstPerson != null) { foreach (var a in vrm.FirstPerson.Annotations) { if (a.Node == src) { a.Node = dst; } } } }
public static void SepareteByHeadBone(this ModelModifier modifier, MeshGroup mesh, HashSet <int> boneIndices) { var(with, without) = mesh.SepareteByHeadBone(boneIndices); var list = new List <MeshGroup>(); if (with != null) { list.Add(with); } if (without != null) { list.Add(without); } // 分割モデルで置き換え if (list.Any()) { modifier.MeshReplace(mesh, list[0]); // rename node modifier.Model.Nodes.Find(x => x.MeshGroup == list[0]).Name = list[0].Name; } if (list.Count > 1) { // 頭と胴体で分割後2つ以上ある場合、2つ目を追加する modifier.MeshReplace(null, list[1]); modifier.NodeAdd(new Node(list[1].Name) { MeshGroup = list[1] }); } }
public static void SepareteByMorphTarget(this ModelModifier modifier, MeshGroup mesh) { var(with, without) = mesh.SepareteByMorphTarget(); var list = new List <MeshGroup>(); if (with != null) { list.Add(with); } if (without != null) { list.Add(without); } // 分割モデルで置き換え if (list.Any()) { modifier.MeshReplace(mesh, list[0]); // rename node modifier.Model.Nodes.Find(x => x.MeshGroup == list[0]).Name = list[0].Name; } if (list.Count > 1) { // morph無しと有り両方存在する場合に2つ目を追加する modifier.MeshReplace(null, list[1]); modifier.NodeAdd(new Node(list[1].Name) { MeshGroup = list[1] }); } }
public static string NodeReduce(this ModelModifier modifier) { var count = modifier.Model.Nodes.Count; var removeNames = new List <string>(); // ノードを削除する foreach (var node in modifier.Model.GetRemoveNodes()) { modifier.NodeRemove(node); removeNames.Add($"[{node.Name}]"); } // 削除されたノードを参照する頂点バッファを修正する foreach (var meshGroup in modifier.Model.MeshGroups) { var skin = meshGroup.Skin; if (skin != null && skin.Joints.Contains(null)) { foreach (var mesh in meshGroup.Meshes) { skin.FixBoneWeight(mesh.VertexBuffer.Joints, mesh.VertexBuffer.Weights); } } } var joined = string.Join("", removeNames); return($"NodeReduce: {count} => {modifier.Model.Nodes.Count}"); // return $"NodeReduce: {joined}"; }
public static string SingleMesh(this ModelModifier modifier, string name) { var count = modifier.Model.MeshGroups.Sum(x => x.Meshes.Count); var meshes = modifier.Model.Root.Traverse() .Select(x => x.MeshGroup) .Where(x => x != null) .Select(x => $"[{x.Name}]") .ToArray(); if (meshes.Length == 0) { return("SingleMesh: no mesh. do nothing"); } if (meshes.Length <= 1) { return("SingleMesh: one mesh. do nothing"); } var mesh = modifier.Model.CreateSingleMesh(name); var meshNode = new Node(mesh.Name) { MeshGroup = mesh, }; mesh.Skin.Root = meshNode; // fix bone weight (0, x, 0, 0) => (x, 0, 0, 0) // mesh.Meshes[0].VertexBuffer.FixBoneWeight(); // replace morphAnimation reference ReplaceMorphTargetAnimationNode(modifier.Model.Animations, meshNode); // update Model foreach (var x in modifier.Model.MeshGroups.ToArray()) { modifier.MeshReplace(x, mesh); } foreach (var node in modifier.Model.Nodes) { if (node.MeshGroup != null) { node.MeshGroup = null; modifier.MeshNodeReplace(node, meshNode); } } modifier.NodeAdd(meshNode); var names = string.Join("", meshes); // return $"SingleMesh: {names}"; return($"SingleMesh: {count} => {modifier.Model.MeshGroups.Sum(x => x.Meshes.Count)}"); }
/// <summary> // [Debug向け]secondaryを除去 /// </summary> public static void RemoveSecondary(this Model model) { var secondary = model.Nodes .FirstOrDefault(x => (x.Name == "secondary" || x.Name == "SpringBone") && x.Parent == model.Root && x.Children.Count == 0) ; if (secondary != null) { var mod = new ModelModifier(model); mod.NodeRemove(secondary); } }
public static string SkinningBake(this ModelModifier modifier) { foreach (var node in modifier.Model.Nodes) { var meshGroup = node.MeshGroup; if (meshGroup == null) { continue; } if (meshGroup.Skin != null) { // 正規化されていれば1つしかない // されていないと Primitive の数だけある foreach (var mesh in meshGroup.Meshes) { { // Skinningの出力先を自身にすることでBakeする meshGroup.Skin.Skinning(mesh.VertexBuffer); } // morphのPositionは相対値が入っているはずなので、手を加えない(正規化されていない場合、二重に補正が掛かる) /* * foreach (var morph in mesh.MorphTargets) * { * if (morph.VertexBuffer.Positions != null) * { * meshGroup.Skin.Skinning(morph.VertexBuffer); * } * } */ } meshGroup.Skin.Root = null; meshGroup.Skin.InverseMatrices = null; } else { foreach (var mesh in meshGroup.Meshes) { // nodeに対して疑似的にSkinningする // 回転と拡縮を適用し位置は適用しない mesh.ApplyRotationAndScaling(node.Matrix); } } } // 回転・拡縮を除去する modifier.Model.ApplyRotationAndScale(); // inverse matrix の再計算 foreach (var node in modifier.Model.Nodes) { var meshGroup = node.MeshGroup; if (meshGroup == null) { continue; } foreach (var mesh in meshGroup.Meshes) { if (meshGroup.Skin != null) { meshGroup.Skin.CalcInverseMatrices(); } } } return("SkinningBake"); }