コード例 #1
0
        IEnumerator Consolidate()
        {
            if (gameObject == null)
            {
                yield break;
            }
            WaitForSeconds       w = new WaitForSeconds(1f);
            VoxelChunk           targetChunk;
            VoxelPlayEnvironment env = VoxelPlayEnvironment.instance;

            if (env.GetChunk(transform.position, out targetChunk, false))
            {
                const float maxDist = 100 * 100;
                while (FastVector.SqrDistanceByValue(targetChunk.position, env.cameraMain.transform.position) < maxDist && env.ChunkIsInFrustum(targetChunk))
                {
                    yield return(w);
                }
                env.VoxelCancelDynamic(this);
            }
        }