static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public DialogBox(Game1 game) { InUse = false; this.game = game; }
public HUD(Game1 game, SpriteBatch sb) : base(game) { windowSizeX = Game.Window.ClientBounds.Width; windowSizeY = Game.Window.ClientBounds.Height; verticalPosition = windowSizeY - 40; colorButtonClick = new ButtonClick(game.dialogBox.ColorSelection); saveButtonClick = new ButtonClick(game.dialogBox.SaveDialog); loadButtonClick = new ButtonClick(game.dialogBox.LoadDialog); spriteBatch = sb; }