protected void LoadAchievementDescriptionsFinished(AchievementDescription[] _descriptions, string _error) { AchievementHandler.SetAchievementDescriptionList(_descriptions); // Send callback if (LoadAchievementDescriptionsFinishedEvent != null) { LoadAchievementDescriptionsFinishedEvent(_descriptions, _error); } }
protected void OnLoadAchievementDescriptionsFinished(AchievementDescription[] _descriptionList) { // Notify Achievement Handler about new description list AchievementHandler.SetAchievementDescriptionList(_descriptionList); // Completion handler is called if (m_loadAchievementDescriptionCallback != null) { m_loadAchievementDescriptionCallback(_descriptionList); } }