public static void Log (ConsoleLog _log) { #if UNITY_IOS debugProLogMessage(_log.Message, _log.Type, _log.StackTrace); #elif UNITY_ANDROID PluginNativeBinding.CallStatic(NativeInfo.Methods.LOG, _log.Message.ToBase64(), kLogTypeMap[_log.Type], _log.StackTrace.ToBase64()); #endif }
public bool Equals(ConsoleLog _log) { return(this.ID == _log.ID); }