public PlayerEntity(WorldSystem.Region tregion, Connection conn, string name) : base(tregion) { Name = name; model = "players/human_male_004"; mod_zrot = 270; mod_scale = 1.5f; base.SetMaxHealth(100); base.SetHealth(100); Network = conn; SetMass(tmass); CanRotate = false; SetPosition(TheRegion.TheWorld.SpawnPoint); Items = new PlayerInventory(this); }
public WebPage(Server tserver, Connection conn) { TheServer = tserver; Network = conn; }