public override void Tick() { if (UseRelease > 0) { UseRelease -= TheRegion.Delta; } else if (DriverSeat.Sitter != null && DriverSeat.Sitter is PlayerEntity && (DriverSeat.Sitter as PlayerEntity).Use) { DriverSeat.Kick(); UseRelease = 0.5; } base.Tick(); }
public override void Tick() { if (UseRelease > 0) { UseRelease -= TheRegion.Delta; } else if (Driver != null && Driver.Use) { DriverSeat.Kick(); UseRelease = 0.5; } base.Tick(); }