コード例 #1
0
        static private void CheckIfMuteAudio()
        {
            EditorSoundData __soundData = Resources.Load("VoxSoundData/VoxSoundSavedData") as EditorSoundData;

            if (__soundData != null)
            {
                if (__soundData.enableSoundInEditor == false)
                {
                    AudioListener.volume = 0;
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Handles the logic required in the inicialization of the instance.
        /// </summary>
        static private SoundModule InstanceInitialize()
        {
            SoundModule __instance = new SoundModule();

            __instance.InitializeLayers();
            __instance.InitializeAudioSources();
            __instance.InitializeAudioModels();

            ModuleCore.instance.AddModule(__instance);

            EditorSoundData _soundData = (EditorSoundData)Resources.Load("VoxSoundData/VoxSoundSavedData");

            __instance.listAudioMixers = _soundData.mixersList;
            return(__instance);
        }