public void Update() { // if (Application.isPlaying) { // if (updateCounter == 0) { // if (useLod) { // if (curLodDetail < lodDetail) { // if (lodDetail - curLodDetail < 0.1f) { // if (lodDetail - curLodDetail > -0.1f) // curLodDetail = lodDetail; // else // curLodDetail -= 0.1f; // } else // curLodDetail += 0.1f; // } //// updateLocalCamPosition(); // } // if (updateCheckJobs < 1) // enqueueCheck(new UpdateCheckJob(head, this, 0)); // } // updateCounter = (updateCounter + 1) % 2; // } applyQueuedMeshes(); if (jobQueue.Count < 1) { generatingTrees.Remove(this); } if (generationPaused) { if (VoxelThread.getJobCount() < 1 && jobQueue.Count < 1) { //if (!rebakedLighting) { // UnityEditor.Lightmapping.Bake(); // rebakedLighting = true; //} else if (!UnityEditor.Lightmapping.isRunning) { generationPaused = false; Time.timeScale = 1; //} } } }
public bool generating() { return(VoxelThread.getJobCount() > 0 || jobQueue.Count > 0); }
public void enqueueUpdate(VoxelJob job) { VoxelThread.enqueueUpdate(job); }