public unsafe void ResourceBarrierUnorderedAccessView(ID3D12Resource resource) { var barrier = new ResourceBarrier { Type = ResourceBarrierType.UnorderedAccessView, UnorderedAccessView = new ResourceUnorderedAccessViewBarrier(resource) }; ResourceBarrier(1, new IntPtr(&barrier)); }
public unsafe void ResourceBarrierAliasing(ID3D12Resource resourceBefore, ID3D12Resource resourceAfter) { var barrier = new ResourceBarrier { Type = ResourceBarrierType.Aliasing, Aliasing = new ResourceAliasingBarrier(resourceBefore, resourceAfter) }; ResourceBarrier(1, new IntPtr(&barrier)); }
public void ResourceBarrierTransition( ID3D12Resource resource, ResourceStates stateBefore, ResourceStates stateAfter, int subresource = D3D12.ResourceBarrierAllSubResources, ResourceBarrierFlags flags = ResourceBarrierFlags.None) { var barrier = new ResourceBarrier( new ResourceTransitionBarrier(resource, stateBefore, stateAfter, subresource), flags); ResourceBarrier(1, &barrier); }
public unsafe void ResourceBarrierTransition( ID3D12Resource resource, ResourceStates stateBefore, ResourceStates stateAfter, int subresource = -1, ResourceBarrierFlags flags = ResourceBarrierFlags.None) { var barrier = new ResourceBarrier { Type = ResourceBarrierType.Transition, Flags = flags, Transition = new ResourceTransitionBarrier(resource, stateBefore, stateAfter, subresource) }; ResourceBarrier(1, new IntPtr(&barrier)); }
public void ResourceBarrier(ResourceBarrier barrier) { ResourceBarrier(1, &barrier); }
public void ResourceBarrierUnorderedAccessView(ID3D12Resource resource) { var barrier = new ResourceBarrier(new ResourceUnorderedAccessViewBarrier(resource)); ResourceBarrier(1, &barrier); }
public void ResourceBarrierAliasing(ID3D12Resource resourceBefore, ID3D12Resource resourceAfter) { var barrier = new ResourceBarrier(new ResourceAliasingBarrier(resourceBefore, resourceAfter)); ResourceBarrier(1, &barrier); }
public unsafe void ResourceBarrier(ResourceBarrier barrier) { ResourceBarrier(1, new IntPtr(&barrier)); }
public unsafe void ResourceBarrierUnorderedAccessView(ID3D12Resource resource) { var barrier = new ResourceBarrier(new ResourceUnorderedAccessViewBarrier(resource)); ResourceBarrier(1, new IntPtr(&barrier)); }