コード例 #1
0
        public static Result D3D11CreateDevice(IDXGIAdapter adapter,
                                               DriverType driverType,
                                               DeviceCreationFlags flags,
                                               FeatureLevel[] featureLevels,
                                               out ID3D11Device device,
                                               out FeatureLevel featureLevel,
                                               out ID3D11DeviceContext immediateContext)
        {
            var result = D3D11CreateDevice(adapter, driverType, IntPtr.Zero,
                                           (int)flags,
                                           featureLevels,
                                           (featureLevels != null) ? featureLevels.Length : 0,
                                           SdkVersion,
                                           out device,
                                           out featureLevel,
                                           out immediateContext);

            if (result.Failure)
            {
                return(result);
            }

            if (immediateContext != null)
            {
                device.AddRef();
                device.ImmediateContext__ = immediateContext;
                immediateContext.Device__ = device;
            }

            return(result);
        }
コード例 #2
0
        public unsafe static Result D3D11On12CreateDevice(
            IUnknown d3d12Device,
            DeviceCreationFlags flags,
            FeatureLevel[] featureLevels,
            IUnknown[] commandQueues,
            int nodeMask,
            out ID3D11Device device,
            out ID3D11DeviceContext immediateContext,
            out FeatureLevel chosenFeatureLevel)
        {
            var result = D3D11On12CreateDevice(d3d12Device,
                                               flags,
                                               featureLevels, featureLevels.Length,
                                               commandQueues, commandQueues.Length,
                                               nodeMask,
                                               out device, out immediateContext, out chosenFeatureLevel);

            if (result.Failure)
            {
                return(result);
            }

            if (immediateContext != null)
            {
                device.AddRef();
                device.ImmediateContext__ = immediateContext;
                immediateContext.Device__ = device;
            }

            return(result);
        }
コード例 #3
0
        /// <summary>
        /// Gets the highest supported hardware feature level of the primary adapter.
        /// </summary>
        /// <param name="adapter">The <see cref="IDXGIAdapter"/>.</param>
        /// <returns>The highest supported hardware feature level.</returns>
        public static FeatureLevel GetSupportedFeatureLevel(IDXGIAdapter adapter)
        {
            var                 featureLevel = FeatureLevel.Level_9_1;
            ID3D11Device        device       = null;
            ID3D11DeviceContext context      = null;

            try
            {
                D3D11CreateDevice(
                    adapter,
                    DriverType.Unknown,
                    IntPtr.Zero,
                    0,
                    null, 0,
                    SdkVersion,
                    out device, out featureLevel, out context);
            }
            finally
            {
                context?.Dispose();
                device?.Dispose();
            }

            return(featureLevel);
        }
コード例 #4
0
        private static Result RawD3D11CreateDeviceNoContext(
            IntPtr adapterPtr,
            DriverType driverType,
            DeviceCreationFlags flags,
            FeatureLevel[] featureLevels,
            out ID3D11Device?device,
            out FeatureLevel featureLevel)
        {
            unsafe
            {
                device = default;
                fixed(void *featureLevelsPtr = &featureLevels[0])
                fixed(void *featureLevelPtr = &featureLevel)
                {
                    IntPtr devicePtr = IntPtr.Zero;
                    Result result    = D3D11CreateDevice_(
                        (void *)adapterPtr,
                        (int)driverType,
                        null,
                        (int)flags,
                        featureLevels != null && featureLevels.Length > 0 ? featureLevelsPtr : null,
                        featureLevels?.Length ?? 0,
                        SdkVersion,
                        &devicePtr,
                        featureLevelPtr,
                        null);

                    if (result.Success && devicePtr != IntPtr.Zero)
                    {
                        device = new ID3D11Device(devicePtr);
                    }
                    return(result);
                }
            }
        }
コード例 #5
0
ファイル: D3D11.cs プロジェクト: Svengali/Vortice.Windows
 public static Result D3D11CreateDevice(IDXGIAdapter adapter,
                                        DriverType driverType,
                                        DeviceCreationFlags flags,
                                        FeatureLevel[] featureLevels,
                                        out ID3D11Device device)
 {
     return(D3D11CreateDevice(adapter, driverType, flags, featureLevels, out device, out var featureLevel, out var immediateContext));
 }
コード例 #6
0
ファイル: D3D11.cs プロジェクト: ng08000/Vortice.Windows
 public static Result D3D11CreateDevice(IntPtr adapterPtr, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels,
                                        out ID3D11Device device)
 {
     return(RawD3D11CreateDeviceNoContext(
                adapterPtr,
                driverType,
                flags,
                featureLevels,
                out device,
                out _));
 }
コード例 #7
0
ファイル: D3D11.cs プロジェクト: ng08000/Vortice.Windows
 public static Result D3D11CreateDevice(IDXGIAdapter adapter, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels,
                                        out ID3D11Device device)
 {
     return(RawD3D11CreateDeviceNoContext(
                adapter != null ? adapter.NativePointer : IntPtr.Zero,
                driverType,
                flags,
                featureLevels,
                out device,
                out _));
 }
コード例 #8
0
 private void ReleaseDevice()
 {
     if (Device__ != null)
     {
         // Only call Dispose() when it is created by accessing ID3D11DeviceChild.Device.
         if (!shouldNotDisposeDevice)
         {
             Device__.Dispose();
             Device__ = null;
         }
     }
 }
コード例 #9
0
        public static Result D3D11CreateDevice(IDXGIAdapter adapter,
                                               DriverType driverType,
                                               DeviceCreationFlags flags,
                                               FeatureLevel[] featureLevels,
                                               out ID3D11Device device)
        {
            ID3D11DeviceContext context = null;

            try
            {
                return(D3D11CreateDevice(adapter, driverType, flags, featureLevels, out device, out var featureLevel, out context));
            }
            finally
            {
                context?.Dispose();
            }
        }
コード例 #10
0
ファイル: D3D11.cs プロジェクト: Ethereal77/Vortice.Windows
        private static Result RawD3D11CreateDeviceNoContext(
            IDXGIAdapter adapter,
            DriverType driverType,
            DeviceCreationFlags flags,
            FeatureLevel[] featureLevels,
            out ID3D11Device device,
            out FeatureLevel featureLevel)
        {
            unsafe
            {
                device = default;
                var adapterPtr = CppObject.ToCallbackPtr <IDXGIAdapter>(adapter);
                fixed(void *featureLevelsPtr = &featureLevels[0])
                fixed(void *featureLevelPtr = &featureLevel)
                {
                    var    devicePtr = IntPtr.Zero;
                    Result result    = D3D11CreateDevice_(
                        (void *)adapterPtr,
                        (int)driverType,
                        null,
                        (int)flags,
                        featureLevels != null && featureLevels.Length > 0 ? featureLevelsPtr : null,
                        featureLevels?.Length ?? 0,
                        SdkVersion,
                        &devicePtr,
                        featureLevelPtr,
                        null);

                    if (result.Success && devicePtr != IntPtr.Zero)
                    {
                        device = new ID3D11Device(devicePtr);
                    }

                    GC.KeepAlive(adapter);
                    return(result);
                }
            }
        }
コード例 #11
0
        /// <summary>
        /// Check if a feature level is supported by a particular adapter.
        /// </summary>
        /// <param name="adapter">The adapter.</param>
        /// <param name="featureLevel">The feature level.</param>
        /// <returns><c>true</c> if the specified adapter is supporting this feature level; otherwise, <c>false</c>.</returns>
        public static bool IsSupportedFeatureLevel(IDXGIAdapter adapter, FeatureLevel featureLevel)
        {
            ID3D11Device        device  = null;
            ID3D11DeviceContext context = null;

            try
            {
                var result = D3D11CreateDevice(
                    adapter,
                    DriverType.Unknown,
                    IntPtr.Zero,
                    0,
                    new[] { featureLevel }, 1,
                    SdkVersion,
                    out device, out var outputLevel, out context);
                return(result.Success && outputLevel == featureLevel);
            }
            finally
            {
                context?.Dispose();
                device?.Dispose();
            }
        }
コード例 #12
0
 public static Result D3D11CreateDevice(IntPtr adapterPtr, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels,
                                        out ID3D11Device device, out ID3D11DeviceContext immediateContext)
 {
     return(D3D11CreateDevice(adapterPtr, driverType, flags, featureLevels, out device, out _, out immediateContext));
 }