コード例 #1
0
ファイル: CConfig.cs プロジェクト: zhaozw/Vocaluxe
        /// <summary>
        /// Try to assign automatically player 1 and 2 to usb-mics.
        /// </summary>
        public static bool AutoAssignMics()
        {
            //Look for (usb-)mic
            //SRecordDevice[] Devices = new SRecordDevice[CSound.RecordGetDevices().Length];
            SRecordDevice[] Devices = CSound.RecordGetDevices();
            if (Devices == null)
            {
                return(false);
            }

            for (int dev = 0; dev < Devices.Length; dev++)
            {
                //Has Device some signal-names in name -> This could be a (usb-)mic
                if (Regex.IsMatch(Devices[dev].Name, @"Usb|Wireless", RegexOptions.IgnoreCase))
                {
                    //Check if there are inputs.
                    if (Devices[dev].Inputs.Count >= 1)
                    {
                        //Check if there is one or more channels
                        if (Devices[dev].Inputs[0].Channels >= 2)
                        {
                            //Set this device to player 1
                            MicConfig[0].DeviceName   = Devices[dev].Name;
                            MicConfig[0].DeviceDriver = Devices[dev].Driver;
                            MicConfig[0].InputName    = Devices[dev].Inputs[0].Name;
                            MicConfig[0].Channel      = 1;
                            //Set this device to player 2
                            MicConfig[1].DeviceName   = Devices[dev].Name;
                            MicConfig[1].DeviceDriver = Devices[dev].Driver;
                            MicConfig[1].InputName    = Devices[dev].Inputs[0].Name;
                            MicConfig[1].Channel      = 2;

                            return(true);
                        }
                    }
                }
            }
            //If no usb-mics found -> Look for Devices with "mic" or "mik"
            for (int dev = 0; dev < Devices.Length; dev++)
            {
                //Has Device some signal-names in name -> This could be a mic
                if (Regex.IsMatch(Devices[dev].Name, @"Mic|Mik", RegexOptions.IgnoreCase))
                {
                    //Check if there are inputs.
                    if (Devices[dev].Inputs.Count >= 1)
                    {
                        bool micfound = false;
                        //Check if there is one or more channels
                        if (Devices[dev].Inputs[0].Channels >= 1)
                        {
                            //Set this device to player 1
                            MicConfig[0].DeviceName   = Devices[dev].Name;
                            MicConfig[0].DeviceDriver = Devices[dev].Driver;
                            MicConfig[0].InputName    = Devices[dev].Inputs[0].Name;
                            MicConfig[0].Channel      = 1;

                            micfound = true;
                        }
                        if (Devices[dev].Inputs[0].Channels >= 2)
                        {
                            //Set this device to player 2
                            MicConfig[1].DeviceName   = Devices[dev].Name;
                            MicConfig[1].DeviceDriver = Devices[dev].Driver;
                            MicConfig[1].InputName    = Devices[dev].Inputs[0].Name;
                            MicConfig[1].Channel      = 2;

                            micfound = true;
                        }
                        if (micfound)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #2
0
ファイル: CGame.cs プロジェクト: zhaozw/Vocaluxe
        public static void UpdatePoints(float Time)
        {
            bool DEBUG_HIT = false;

            CSong song = _GameMode.GetSong();

            if (song == null)
            {
                return;
            }

            _Beat        = GetBeatFromTime(Time, song.BPM, song.Gap);
            _CurrentBeat = (int)Math.Floor(_Beat);

            _MidBeatD     = -0.5f + GetBeatFromTime(Time, song.BPM, song.Gap + CConfig.MicDelay / 1000f);
            _CurrentBeatD = (int)Math.Floor(_MidBeatD);

            for (int p = 0; p < _NumPlayer; p++)
            {
                CSound.AnalyzeBuffer(p);
            }

            if (_OldBeatD == _CurrentBeatD)
            {
                return;
            }

            for (int p = 0; p < _NumPlayer; p++)
            {
                for (int beat = _OldBeatD + 1; beat <= _CurrentBeatD; beat++)
                {
                    CLine[] lines = song.Notes.GetLines(_Player[p].LineNr).Line;
                    int     Line  = -1;

                    for (int j = 0; j < lines.Length; j++)
                    {
                        if (beat >= lines[j].StartBeat && beat <= lines[j].EndBeat)
                        {
                            Line = j;
                            break;
                        }
                    }

                    if (Line >= 0)
                    {
                        if (Line != _Player[p].CurrentLine)
                        {
                            _Player[p].CurrentNote = -1;
                        }

                        _Player[p].CurrentLine = Line;

                        while (_Player[p].SingLine.Count <= Line)
                        {
                            _Player[p].SingLine.Add(new CLine());
                        }

                        CNote[] notes = lines[Line].Notes;
                        int     Note  = -1;
                        for (int j = 0; j < notes.Length; j++)
                        {
                            if (beat >= notes[j].StartBeat && beat <= notes[j].EndBeat)
                            {
                                Note = j;
                                break;
                            }
                        }

                        if (Note >= 0)
                        {
                            _Player[p].CurrentNote = Note;

                            if (Line == lines.Length - 1)
                            {
                                if (Note == lines[Line].NoteCount - 1)
                                {
                                    if (notes[Note].EndBeat == beat)
                                    {
                                        _Player[p].SongFinished = true;
                                    }
                                }
                            }

                            if (notes[Note].PointsForBeat > 0 && (CSound.RecordToneValid(p) || DEBUG_HIT))
                            {
                                int Tone       = notes[Note].Tone;
                                int TonePlayer = CSound.RecordGetTone(p);

                                while (TonePlayer - Tone > 6)
                                {
                                    TonePlayer -= 12;
                                }

                                while (TonePlayer - Tone < -6)
                                {
                                    TonePlayer += 12;
                                }

                                if (DEBUG_HIT)
                                {
                                    TonePlayer = Tone;
                                }

                                _Player[p].NoteDiff = Math.Abs(Tone - TonePlayer);
                                if (_Player[p].NoteDiff <= (2 - (int)_Player[p].Difficulty))
                                {
                                    // valid
                                    CSound.RecordSetTone(p, Tone);
                                    _Player[p].Points += (CSettings.MaxScore - CSettings.LinebonusScore) * (double)notes[Note].PointsForBeat / (double)song.Notes.GetLines(_Player[p].LineNr).Points;

                                    // update player notes (sung notes)
                                    if (_Player[p].SingLine[Line].NoteCount > 0)
                                    {
                                        CNote nt = _Player[p].SingLine[Line].LastNote;
                                        if (notes[Note].StartBeat == beat || nt.EndBeat + 1 != beat || nt.Tone != Tone)
                                        {
                                            _Player[p].SingLine[Line].AddNote(new CNote(beat, 1, Tone, String.Empty, true, notes[Note].NoteType));
                                        }
                                        else
                                        {
                                            _Player[p].SingLine[Line].IncLastNoteLength();
                                        }
                                    }
                                    else
                                    {
                                        _Player[p].SingLine[Line].AddNote(new CNote(beat, 1, Tone, String.Empty, true, notes[Note].NoteType));
                                    }

                                    _Player[p].SingLine[Line].LastNote.IsPerfect(notes[Note]);
                                    _Player[p].SingLine[Line].IsPerfect(lines[Line]);

                                    if (_Player[p].SingLine[Line].PerfectLine)
                                    {
                                        _Player[p].Points += CSettings.LinebonusScore * (double)lines[Line].Points / (double)song.Notes.GetPoints(_Player[p].LineNr);
                                    }
                                }
                                else
                                {
                                    if (_Player[p].SingLine[Line].NoteCount > 0)
                                    {
                                        CNote nt = _Player[p].SingLine[Line].LastNote;
                                        if (nt.EndBeat + 1 != beat || nt.Hit)
                                        {
                                            _Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
                                        }
                                        else
                                        {
                                            if (nt.Tone == TonePlayer && nt.EndBeat + 1 == beat)
                                            {
                                                _Player[p].SingLine[Line].IncLastNoteLength();
                                            }
                                            else
                                            {
                                                _Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
                                            }
                                        }
                                    }
                                    else
                                    {
                                        _Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
                                    }
                                }
                            }
                        }
                    }
                }
            }
            _OldBeatD = _CurrentBeatD;
        }