public void ClearSongs() { CGame.ClearSongs(); }
public int GetNumSongs() { return(CGame.GetNumSongs()); }
public void AddSong(int songID, EGameMode gameMode) { CGame.AddSong(songID, gameMode); }
public void Reset() { CGame.Reset(); }
public float GetBeatFromTime(float time, float bpm, float gap) { return(CGame.GetBeatFromTime(time, bpm, gap)); }
public float GetTimeFromBeats(float beat, float bpm) { return(CGame.GetTimeFromBeats(beat, bpm)); }
public CPoints GetPoints() { return(CGame.GetPoints()); }
public CSong GetSong(int round) { return(CGame.GetSong(round)); }
public CSong GetSong() { return(CGame.GetSong()); }