private void EditElements(IEnumerable<TimedSequenceElement> elements) { if (elements == null) return; using ( TimedSequenceEditorEffectEditor editor = new TimedSequenceEditorEffectEditor(elements.Select(x => x.EffectNode))) { DialogResult result = editor.ShowDialog(); if (result == DialogResult.OK) { foreach (Element element in elements) { TimelineControl.grid.RenderElement(element); } sequenceModified(); } } }
private void EditElements(IEnumerable<TimedSequenceElement> elements) { if (elements == null) return; using(TimedSequenceEditorEffectEditor editor = new TimedSequenceEditorEffectEditor(elements.Select(x => x.EffectNode))) { DialogResult result = editor.ShowDialog(); if(result == DialogResult.OK) sequenceModified(); } }
private void EditElements(IEnumerable<TimedSequenceElement> elements, string elementType = null) { if (elements == null) return; //Restrict the pop up editor to only Nutcracker effects for now. All other effects are supported by the new //effect editor docker. This will be deprecated in some future version once the Nutcracker effects are converted //to indivudual supported effects. elementType = "Nutcracker"; IEnumerable<TimedSequenceElement> editElements; editElements = elementType == null ? elements : elements.Where(element => element.EffectNode.Effect.EffectName == elementType); if (!editElements.Any()) { return; } using ( TimedSequenceEditorEffectEditor editor = new TimedSequenceEditorEffectEditor(editElements.Select(x => x.EffectNode)) ) { DialogResult result = editor.ShowDialog(); if (result == DialogResult.OK) { foreach (Element element in editElements) { //TimelineControl.grid.RenderElement(element); element.UpdateNotifyContentChanged(); } SequenceModified(); } } }
private void EditElement(TimedSequenceElement element) { if (element == null) return; using (TimedSequenceEditorEffectEditor editor = new TimedSequenceEditorEffectEditor(element.EffectNode)) { DialogResult result = editor.ShowDialog(); if (result == System.Windows.Forms.DialogResult.OK) sequenceModified(); } }