/*! * Events are moved from the Vixen SharedWorld to the C# * application through a shared event queue. Events * observed and handled by the Vixen SharedWorld object * are put into a queue. The Canvas3D class maintains a separate * thread which waits on this queue and converts any Vixen Events * it finds into C# Vixen.EventArgs and raises a .NET event * which can be handled in the C# application. */ protected void EventLoop() { _stopevents = false; if ((_world == null) || (_scene == null)) { return; } if ((_world.FileName != null) && SharedWorld.DoAsyncLoad) { _world.LoadAsync(_world.FileName, _scene); } while (!_stopevents) { try { Event ev = _world.NextEvent(); if (ev == null) { break; } string name = ev.GetName(); EventArgs args = new VixenEventArgs(ev, RoutedVixenEvent); object[] list = { this, args }; VixenEventHandler handler = new VixenEventHandler(PostVixenEvent); //SharedWorld.Trace("Canvas3D:Event " + name + "\n"); Dispatcher.BeginInvoke(handler, list); } catch (Exception ex) { SharedWorld.LogError("exception in event loop " + ex.Message); } } _world.Stop(); }
/*! * @param world Vixen 3D world * Initializes the Vixen 3D environment for the given world. * If you do not provide an initial world, one is created for you. * This function does not start 3D display - RunVixen does that. * The world can only be initialized once - subsequent calls do nothing. * * @return -> Vixen SharedWorld or null if initialization failed */ static public SharedWorld StartVixen(SharedWorld world) { _world = world; if (_world == null) { _world = new Viewer3D(); } else if (_world.FileName != null) { string dir = Path.GetDirectoryName(_world.FileName); if ((dir != null) && (dir.Length > 0)) { Directory.SetCurrentDirectory(dir); _world.SetMediaDir(dir); } } if ((_world == null) || !_world.OnInit()) { SharedWorld.LogError("cannot initialize Vixen"); return(null); } GC.KeepAlive(_world); _world.MakeLock(); if (UsePhysics) { Physics.Startup(); } return(_world); }
/*! * Start up Vixen 3D display and event processing. * This function should not be called until the * underlying Window has been created and the * OS window handle is available. Vixen will display * the 3D content in this window. */ public virtual bool RunVixen() { bool loadasync = World.DoAsyncLoad; if (_world == null) { SharedWorld.LogError("Vixen did not start"); return(false); } if (_window == null) { SharedWorld.LogError("Cannot get window handle for parent window"); return(false); } if (_world.IsRunning()) { return(false); } //world.SetDebugLevel(1); if (MediaDir != null) { _world.SetMediaDir(MediaDir); } if (ContentFile == null) { loadasync = false; } else if (loadasync) { _world.FileName = GetMediaPath(ContentFile); } _world.Run((long)_window); if (_world.IsRunning()) { ThreadStart eventloop = new ThreadStart(EventLoop); Thread thread = new Thread(eventloop); _scene = SharedWorld.MainScene; thread.Start(); if (!loadasync) { try { Scene scene = MakeScene(); if (scene != null) { GC.KeepAlive(scene); _world.SetScene(scene); } } catch (Exception ex) { SharedWorld.LogError("exception making initial scene " + ex.Message); } } return(true); } return(false); }
/*! * Start up Vixen 3D display and event processing. * This function should not be called until the * underlying Window has been created and the * OS window handle is available. Vixen will display * the 3D content in this window. */ public virtual bool RunVixen() { SharedWorld world = SharedWorld.Get(); IntPtr windowHandle = Handle; Scene scene = null; try { if (windowHandle == null) { LogError("Cannot get window handle for parent window"); return(false); } if ((world != null) && world.IsRunning()) { return(false); } //world.SetDebugLevel(1); world.Run((uint)windowHandle); } catch (Exception ex) { LogError("exception starting 3D " + ex.Message); } if (world.IsRunning()) { ThreadStart eventloop = new ThreadStart(EventLoop); Thread thread = new Thread(eventloop); bool loadasync = World.DoAsyncLoad; if (MediaDir != null) { world.SetMediaDir(MediaDir); } if (ContentFile != null) { world.FileName = GetMediaPath(ContentFile); } else { loadasync = false; } thread.Start(); if (!loadasync) { try { scene = MakeScene(); if (scene != null) { world.SetScene(scene); } } catch (Exception ex) { SharedWorld.LogError("exception making initial scene " + ex.Message); } } scene = world.GetScene(); if (scene != null) { scene.OnResize(); } return(true); } return(false); }