public static void LoadSystemConfig() { Execution.initInstrumentation(); DataFlow = new DataFlowManager(); Elements = new ElementManager(); Nodes = new NodeManager(); OutputControllers = new OutputControllerManager( new ControllerLinkingManagement<OutputController>(), new OutputDeviceCollection<OutputController>(), new OutputDeviceExecution<OutputController>()); SmartOutputControllers = new SmartOutputControllerManager( new ControllerLinkingManagement<SmartOutputController>(), new OutputDeviceCollection<SmartOutputController>(), new OutputDeviceExecution<SmartOutputController>()); Previews = new PreviewManager( new OutputDeviceCollection<OutputPreview>(), new OutputDeviceExecution<OutputPreview>()); Contexts = new ContextManager(); Filters = new FilterManager(DataFlow); ControllerLinking = new ControllerLinker(); ControllerManagement = new ControllerFacade(); ControllerManagement.AddParticipant(OutputControllers); ControllerManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement = new OutputDeviceFacade(); OutputDeviceManagement.AddParticipant(OutputControllers); OutputDeviceManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement.AddParticipant(Previews); // Load system data in order of dependency. // The system data generally resides in the data branch, but it // may not be in the case of an alternate context. string systemDataPath = _GetSystemDataPath(); // Load module data before system config. // System config creates objects that use modules that have data in the store. ModuleStore = _LoadModuleStore(systemDataPath) ?? new ModuleStore(); SystemConfig = _LoadSystemConfig(systemDataPath) ?? new SystemConfig(); Elements.AddElements(SystemConfig.Elements); Nodes.AddNodes(SystemConfig.Nodes); OutputControllers.AddRange(SystemConfig.OutputControllers.Cast<OutputController>()); SmartOutputControllers.AddRange(SystemConfig.SmartOutputControllers.Cast<SmartOutputController>()); Previews.AddRange(SystemConfig.Previews.Cast<OutputPreview>()); ControllerLinking.AddRange(SystemConfig.ControllerLinking); Filters.AddRange(SystemConfig.Filters); DataFlow.Initialize(SystemConfig.DataFlow); }
private static bool _OperatingWithinContext(string systemConfigFilePath) { SystemConfig systemConfig = FileService.Instance.LoadSystemConfigFile(systemConfigFilePath); return(systemConfig != null && systemConfig.IsContext); }
public void SaveSystemConfigFile(SystemConfig systemConfig, string filePath) { IObjectPersistor<SystemConfig> persistor = PersistorFactory.Instance.CreateSystemConfigPersistor(); persistor.SaveToFile(systemConfig, filePath); }
public XmlSystemConfigFilePolicy(SystemConfig systemConfig, XElement content) { _systemConfig = systemConfig; _content = content; }
public void SaveSystemConfigFile(SystemConfig systemConfig) { string filePath = systemConfig.LoadedFilePath ?? SystemConfig.DefaultFilePath; SaveSystemConfigFile(systemConfig, filePath); }