public void Init() { EffectsScript = GetComponent <ViveSR_Experience_Effects>(); PortalScript = GetComponent <ViveSR_Experience_Portal>(); dartGenerator = PortalScript.dartGeneratorMgr_portal.GetComponent <ViveSR_Experience_IDartGenerator>(); GameObject attachPointCanvas = ViveSR_Experience.instance.AttachPoint.transform.GetChild(ViveSR_Experience.instance.AttachPointIndex).transform.gameObject; LeftHint = attachPointCanvas.transform.Find("TouchpadCanvas/LeftText").gameObject; RightHint = attachPointCanvas.transform.Find("TouchpadCanvas/RightText").gameObject; TriggerHint = attachPointCanvas.transform.Find("TriggerCanvas").gameObject; PortalScript.SetPortal(true); ViveSR_Experience_ControllerDelegate.triggerDelegate += HandleTrigger_ThrowableItemUI; ViveSR_Experience_ControllerDelegate.touchpadDelegate += HandleTouchpad_ControlPortal; ViveSR_Experience_ControllerDelegate.gripDelegate += HandleGrip_SwitchEffects; PortalScript.Init(); }
private void GetPortalScriptsByFindingObject() { // Find the portal scripts. experiencePortalScript = FindObjectOfType <ViveSR_Experience_Portal>(); portalManager = FindObjectOfType <ViveSR_PortalMgr>(); // If both the scripts are found, the portal function could be used in the scene. if (experiencePortalScript != null && portalManager != null) { // If the portal is already on, trigger the portal on event callback. if (experiencePortalScript.IsPortalOn) { OnPortalOn(); } // Register the portal events. experiencePortalScript.portalOnEvent.AddListener(OnPortalOn); experiencePortalScript.portalOffEvent.AddListener(OnPortalOff); } }
protected override void StartToDo() { PortalScript = ViveSR_Experience_Demo.instance.PortalScript; StaticMeshScript = ViveSR_Experience_Demo.instance.StaticMeshScript; EnableButton(StaticMeshScript.CheckChairExist()); }
protected override void StartToDo() { dartGeneratorMgr = ViveSR_Experience_Demo.instance.DartGeneratorMgrs[DartGeneratorIndex.ForPortal]; PortalScript = ViveSR_Experience_Demo.instance.PortalScript; PortalScript.enabled = true; }
public void Init() { ViveSR_Experience_HintMessage.instance.Init(); PlayerHandUILaserPointer.CreateLaserPointer(); PlayerHandUILaserPointer.EnableLaserPointer(false); Rotator = FindObjectOfType <ViveSR_Experience_Rotator>(); Tutorial = FindObjectOfType <ViveSR_Experience_Tutorial>(); StaticMeshScript = FindObjectOfType <ViveSR_Experience_StaticMesh>(); CalibrationScript = FindObjectOfType <ViveSR_Experience_Calibration>(); PortalScript = FindObjectOfType <ViveSR_Experience_Portal>(); ButtonScripts[MenuButton.DepthControl] = FindObjectOfType <ViveSR_Experience_Button_DepthControl>(); ButtonScripts[MenuButton._3DPreview] = FindObjectOfType <ViveSR_Experience_Button_3DPreview>(); ButtonScripts[MenuButton.EnableMesh] = FindObjectOfType <ViveSR_Experience_Button_EnableMesh>(); ButtonScripts[MenuButton.Segmentation] = FindObjectOfType <ViveSR_Experience_Button_Segmentation>(); ButtonScripts[MenuButton.Portal] = FindObjectOfType <ViveSR_Experience_Button_Portal>(); ButtonScripts[MenuButton.Effects] = FindObjectOfType <ViveSR_Experience_Button_Effects>(); ButtonScripts[MenuButton.CameraControl] = FindObjectOfType <ViveSR_Experience_Button_CameraControl>(); ButtonScripts[MenuButton.Calibration] = FindObjectOfType <ViveSR_Experience_Button_Calibration>(); SubButtonScripts[SubMenuButton._3DPreview_Save] = FindObjectOfType <ViveSR_Experience_SubBtn_3DPreview_Save>(); SubButtonScripts[SubMenuButton._3DPreview_Scan] = FindObjectOfType <ViveSR_Experience_SubBtn_3DPreview_Scan>(); SubButtonScripts[SubMenuButton.Calibration_Alignment] = FindObjectOfType <ViveSR_Experience_SubBtn_Calibration_Alignment>(); SubButtonScripts[SubMenuButton.Calibration_Focus] = FindObjectOfType <ViveSR_Experience_SubBtn_Calibration_Focus>(); SubButtonScripts[SubMenuButton.Calibration_Reset] = FindObjectOfType <ViveSR_Experience_SubBtn_Calibration_Reset>(); SubButtonScripts[SubMenuButton.EnableMesh_StaticMR] = FindObjectOfType <ViveSR_Experience_SubBtn_EnableMesh_StaticMR>(); SubButtonScripts[SubMenuButton.EnableMesh_StaticVR] = FindObjectOfType <ViveSR_Experience_SubBtn_EnableMesh_StaticVR>(); SubButtonScripts[SubMenuButton.EnableMesh_Dynamic] = FindObjectOfType <ViveSR_Experience_SubBtn_EnableMesh_Dynamic>(); for (int i = 0; i < (int)DartGeneratorIndex.MaxNum; i++) { DartGeneratorMgrs[(DartGeneratorIndex)i] = _DartGeneratorMgrs[i]; } for (int i = 0; i < (int)MenuButton.MaxNum; i++) { MenuButton MenuButton = (MenuButton)i; ButtonRenderers[MenuButton] = ButtonScripts[MenuButton].GetComponentInChildren <Renderer>(); } ViveSR_Experience.instance.AttachPoint.SetActive(true); PortalScript.Init(); Rotator.Init(); for (int i = 0; i < Rotator.IncludedBtns.Count; ++i) { Rotator.IncludedBtns[i].Init_Awake(); Rotator.IncludedBtns[i].Init_Start(); if (Rotator.IncludedBtns[i].SubMenu == null) { continue; } for (int j = 0; j < Rotator.IncludedBtns[i].SubMenu.subBtnScripts.Count; ++j) { Rotator.IncludedBtns[i].SubMenu.subBtnScripts[j].Init_Awake(); Rotator.IncludedBtns[i].SubMenu.subBtnScripts[j].Init_Start(); } } Tutorial.Init(); }