static UOFLegends() { CMOptions = new UOFLegendsOptions(); ObjectStateTypes = typeof(LegendState).GetConstructableChildren(); ObjectStates = new LegendState[ObjectStateTypes.Length]; ExportQueue = new ConcurrentDictionary<string, ConcurrentStack<QueuedData>>(); UpdateTimes = new Queue<TimeSpan>(10); }
static UOFLegends() { CMOptions = new UOFLegendsOptions(); ObjectStateTypes = typeof(LegendState).GetConstructableChildren(); ObjectStates = new LegendState[ObjectStateTypes.Length]; ExportQueue = new ConcurrentDictionary <string, ConcurrentStack <QueuedData> >(); UpdateTimes = new Queue <TimeSpan>(10); }