public virtual string GetStatus(PvPTeam t) { if (t == null || t.Deleted) { return(String.Empty); } var lines = new StringBuilder(); if (PointsTotal > 0) { lines.AppendLine("Points Total: {0:#,0} / {1:#,0}", t.GetTotalPoints(), PointsTotal); } if (PointsGained > 0) { lines.AppendLine("Points Gained: {0:#,0} / {1:#,0}", t.GetTotalPointsGained(), PointsGained); } if (PointsLost > 0) { lines.AppendLine("Points Lost: {0:#,0} / {1:#,0}", t.GetTotalPointsLost(), PointsLost); } if (Kills > 0) { lines.AppendLine("Kills: {0:#,0} / {1:#,0}", t.GetTotalKills(), Kills); } if (Deaths > 0) { lines.AppendLine("Deaths: {0:#,0} / {1:#,0}", t.GetTotalDeaths(), Deaths); } if (Resurrections > 0) { lines.AppendLine("Resurrections: {0:#,0} / {1:#,0}", t.GetTotalResurrections(), Resurrections); } if (DamageTaken > 0) { lines.AppendLine("Damage Taken: {0:#,0} / {1:#,0}", t.GetTotalDamageTaken(), DamageTaken); } if (DamageDone > 0) { lines.AppendLine("Damage Done: {0:#,0} / {1:#,0}", t.GetTotalDamageDone(), DamageDone); } if (HealingTaken > 0) { lines.AppendLine("Healing Taken: {0:#,0} / {1:#,0}", t.GetTotalHealingTaken(), HealingTaken); } if (HealingDone > 0) { lines.AppendLine("Healing Done: {0:#,0} / {1:#,0}", t.GetTotalHealingDone(), HealingDone); } return(lines.ToString()); }
public virtual double ComputeScore(PvPTeam t, ref double min, ref double max, ref double total) { if (t == null || t.Deleted) { return(0); } double val, score = 0.0; if (PointsTotal > 0) { score += val = Math.Min(1.0, t.GetTotalPoints() / (double)PointsTotal); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (PointsGained > 0) { score += val = Math.Min(1.0, t.GetTotalPointsGained() / (double)PointsGained); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (PointsLost > 0) { score += val = Math.Min(1.0, t.GetTotalPointsLost() / (double)PointsLost); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (Kills > 0) { score += val = Math.Min(1.0, t.GetTotalKills() / (double)Kills); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (Deaths > 0) { score += val = Math.Min(1.0, t.GetTotalDeaths() / (double)Deaths); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (Resurrections > 0) { score += val = Math.Min(1.0, t.GetTotalResurrections() / (double)Resurrections); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (DamageTaken > 0) { score += val = Math.Min(1.0, t.GetTotalDamageTaken() / (double)DamageTaken); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (DamageDone > 0) { score += val = Math.Min(1.0, t.GetTotalDamageDone() / (double)DamageDone); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (HealingTaken > 0) { score += val = Math.Min(1.0, t.GetTotalHealingTaken() / (double)HealingTaken); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } if (HealingDone > 0) { score += val = Math.Min(1.0, t.GetTotalHealingDone() / (double)HealingDone); min = Math.Min(min, val); max = Math.Max(max, val); ++total; } return(score); }