コード例 #1
0
        private void End(TournamentBattle b, TournamentTeam t)
        {
            DateEnd = DateTime.UtcNow;

            foreach (var pm in Players.Where(p => IsAlive(p) && b.IsParticipant(p)))
            {
                b.RefreshStats(pm, true, true);
                b.TeleportToHomeBase(t, pm);
            }
        }
コード例 #2
0
        public static TournamentArchive CreateArchive(TournamentBattle b)
        {
            TournamentArchive a = null;

            foreach (var r in b.Matches.Where(o => !o.IsDisposed && o.IsComplete && o.Records.Count > 0))
            {
                if (a == null)
                {
                    a = new TournamentArchive(b.Name, DateTime.UtcNow);
                }

                a.Matches.Add(r);
            }

            if (a != null)
            {
                Registry.Add(a);
            }

            return(a);
        }
コード例 #3
0
        public void Sync(TournamentBattle b, TournamentTeam t)
        {
            if (IsDisposed || IsComplete)
            {
                return;
            }

            if (b == null || b.Deleted || b.IsInternal || b.IsQueueing || b.IsPreparing)
            {
                return;
            }

            if (t == null || t.Deleted || t.Serial.ValueHash != Team)
            {
                return;
            }

            if (b.IsRunning && DateStart == DateTime.MinValue)             // Populate & Start
            {
                for (var i = 0; i < Capacity; i++)
                {
                    var pm = Players[i];

                    if (pm != null && !b.IsAliveParticipant(pm))
                    {
                        Players[i] = null;
                        Dead[i]    = false;
                        Statistics[i].SetAll(0);

                        Broadcast(0x22, "{0} has left the match! [{1} / {2}]", pm.RawName, Count, Capacity);
                    }
                }

                if (!IsFull)
                {
                    var q = b.GetMatchQueue(Capacity - Count);

                    for (var i = 0; i < Capacity && q.Count > 0; i++)
                    {
                        var pm = Players[i];

                        if (pm == null)
                        {
                            Players[i] = pm = q.Dequeue();
                            Dead[i]    = false;
                            Statistics[i].SetAll(0);

                            Broadcast(0x55, "{0} has joined the match! [{1} / {2}]", pm.RawName, Count, Capacity);
                        }
                    }

                    q.Free(true);
                }

                if (IsFull)
                {
                    Broadcast("The match is now full, prepare to fight!");

                    Start(b, t);
                }
            }
            else if (b.IsRunning && Expire > TimeSpan.Zero)             // Tick
            {
                var started = !IsDelayed;

                if (_MessageBuffer <= Core.TickCount)
                {
                    var time = started ? Expire : ((DateStart + Delay) - DateTime.UtcNow);

                    if (time.Hours > 0 && time.Hours <= 3)
                    {
                        _MessageBuffer = Core.TickCount + (Math.Min(15, time.Minutes) * 60000);
                    }
                    else if (time.Minutes > 0 && time.Minutes <= 5)
                    {
                        _MessageBuffer = Core.TickCount + (Math.Min(15, time.Seconds) * 1000);
                    }
                    else if (time.Seconds > 0 && time.Seconds <= 10)
                    {
                        _MessageBuffer = Core.TickCount + Math.Min(1000, time.Milliseconds);
                    }
                    else
                    {
                        _MessageBuffer = Int64.MaxValue;
                    }

                    var seconds = (int)Math.Ceiling(time.TotalSeconds);

                    if (seconds > 5)
                    {
                        Broadcast(
                            "The match will {0} in {1} second{2}!",
                            !started ? "begin" : "end",
                            seconds,
                            seconds != 1 ? "s" : String.Empty);
                    }
                    else if (seconds > 0)
                    {
                        Broadcast("{0}...", seconds);
                    }
                    else
                    {
                        Broadcast(!started ? "FIGHT!" : "CEASE!");
                    }
                }

                PlayerMobile o = null;

                var count = 0;

                foreach (var pm in Players.Where(p => IsAlive(p) && b.IsAliveParticipant(p)).OrderBy(ComputeScore))
                {
                    o = pm;
                    ++count;
                }

                if (count <= 1)
                {
                    if (!started)
                    {
                        Broadcast("Not enough players to start the match.");
                    }

                    Winner = o;

                    if (Winner != null)
                    {
                        if (!started)
                        {
                            Broadcast("{0} has won the match by default!", Winner.RawName);
                        }
                        else
                        {
                            Broadcast("{0} has won the match!", Winner.RawName);
                        }
                    }
                    else
                    {
                        Broadcast("No winner has been declared.");
                    }

                    End(b, t);
                }
            }
            else if ((b.IsRunning || b.IsEnded) && DateEnd == DateTime.MaxValue)             // End
            {
                var started = !IsDelayed;

                if (started)
                {
                    Broadcast("TIME UP!");
                }

                Winner = Players.Where(p => IsAlive(p) && b.IsAliveParticipant(p)).Highest(ComputeScore);

                if (Winner != null)
                {
                    if (!started)
                    {
                        Broadcast("{0} has won the match by default!", Winner.RawName);
                    }
                    else
                    {
                        Broadcast("{0} has won the match!", Winner.RawName);
                    }
                }
                else
                {
                    Broadcast("No winner has been declared.");
                }

                End(b, t);
            }
        }
コード例 #4
0
 public TournamentMatch(int index, TournamentBattle battle, TournamentTeam team)
     : this(index, team.Serial.ValueHash, battle.MatchDelay, battle.MatchDuration)
 {
 }
コード例 #5
0
 public TournamentArchiveUI(Mobile user, TournamentBattle battle, Gump parent = null)
     : this(user, (IEnumerable <TournamentMatch>)battle, parent)
 {
 }