コード例 #1
0
		protected void Explode(Mobile m, Point3D p)
		{
			if (m == null || m.Deleted)
			{
				return;
			}

			if (!OnExplode(m, p))
			{
				return;
			}

			if (ExplodeID > 0)
			{
				var fx = new EffectInfo(p, Map, ExplodeID, ExplodeHue, ExplodeSpeed, ExplodeDuration, ExplodeRender);

				fx.Send();
			}

			if (ExplodeSound >= 0)
			{
				Effects.PlaySound(p, Map, ExplodeSound);
			}

			ExplodeStars(
				m,
				StarsEffect,
				p,
				Utility.RandomMinMax(StarsRangeMin, StarsRangeMax),
				StarsSound,
				Stars.ToArray(),
				StarsHue > 0 ? new[] {StarsHue} : StarHues.ToArray());

			Movable = false;
			Timer.DelayCall(
				TimeSpan.FromSeconds(1.0),
				() =>
				{
					Movable = true;
					Consume();
				});
		}
コード例 #2
0
		protected void LaunchTrail(Point3D p)
		{
			if (TrailID > 0)
			{
				var fx = new EffectInfo(p, Map, TrailID, TrailHue, TrailSpeed, TrailDuration, TrailRender);

				fx.Send();
			}

			if (TrailSound > 0)
			{
				Effects.PlaySound(p, Map, TrailSound);
			}
		}
コード例 #3
0
		protected void Fail(Mobile m)
		{
			if (FailEffectID > 0)
			{
				var fx = new EffectInfo(
					GetWorldLocation(), Map, FailEffectID, FailEffectHue, FailEffectSpeed, FailEffectDuration, FailEffectRender);

				fx.Send();
			}

			if (FailEffectSound > 0)
			{
				Effects.PlaySound(GetWorldLocation(), Map, 1488);
			}

			Movable = Visible = true;

			OnFail(m);
		}
コード例 #4
0
		protected void IgniteFuse(Mobile m)
		{
			if (m == null || m.Deleted || FuseLit)
			{
				return;
			}

			if (!OnIgnite(m))
			{
				return;
			}

			if (IgniteEffectID > 0)
			{
				var fx = new EffectInfo(
					GetWorldLocation(),
					Map,
					IgniteEffectID,
					IgniteEffectHue,
					IgniteEffectSpeed,
					(int)Math.Ceiling(FuseDelay.TotalMilliseconds / 100.0),
					IgniteEffectRender);

				fx.Send();
			}

			if (IgniteEffectSound > 0)
			{
				Effects.PlaySound(GetWorldLocation(), Map, IgniteEffectSound);
			}

			_FuseTimer = Timer.DelayCall(
				FuseDelay,
				() =>
				{
					_FuseTimer = null;

					InvalidateProperties();

					if (!OnFuseBurned(m))
					{
						Fail(m);
					}
				});
		}
コード例 #5
0
ファイル: Battle_Weather.cs プロジェクト: Ravenwolfe/Core
		protected virtual void WeatherImpactHandler(MovingEffectInfo info)
		{
			if (info == null || Deleted || !Options.Weather.Impacts || Options.Weather.ImpactEffectID <= 0 ||
				Options.Weather.ImpactEffectSpeed <= 0 || Options.Weather.ImpactEffectDuration <= 0)
			{
				return;
			}

			OnWeatherImpact(info);

			if (Options.Weather.ImpactEffectID <= 0)
			{
				return;
			}

			var effect = new EffectInfo(
				info.Target,
				info.Map,
				Options.Weather.ImpactEffectID,
				Options.Weather.ImpactEffectHue,
				Options.Weather.ImpactEffectSpeed,
				Options.Weather.ImpactEffectDuration,
				Options.Weather.ImpactEffectRender);

			effect.Send();

			OnWeatherImpact(effect);
		}
コード例 #6
0
        protected void Explode(Mobile m, Point3D p)
        {
            if (m == null || m.Deleted)
            {
                return;
            }

            if (ExplodeID > 0)
            {
                var fx = new EffectInfo(p, Map, ExplodeID, ExplodeHue, ExplodeSpeed, ExplodeDuration, ExplodeRender);

                fx.Send();
            }

            if (ExplodeSound >= 0)
            {
                Effects.PlaySound(p, Map, ExplodeSound);
            }

            ExplodeStars(
                m,
                StarsEffect,
                p,
                Utility.RandomMinMax(StarsRangeMin, StarsRangeMax),
                StarsSound,
                Stars.ToArray(),
                StarsHue > 0 ? new[] { StarsHue } : StarHues.ToArray());
        }