コード例 #1
0
        public static void DisplayTo(Mobile user, bool refreshOnly, Dungeon dungeon)
        {
            var info = EnumerateInstances <DungeonLootUI>(user).FirstOrDefault(g => g != null && !g.IsDisposed && g.IsOpen);

            if (info == null)
            {
                if (refreshOnly)
                {
                    return;
                }

                info = new DungeonLootUI(user, dungeon);
            }
            else if (info.Dungeon == dungeon && info.EntryCount >= info.EntriesPerPage)
            {
                return;
            }

            if (dungeon != null && !dungeon.Deleted)
            {
                info.Dungeon = dungeon;
            }

            info.Refresh(true);
        }
コード例 #2
0
        protected virtual void ProcessLoot()
        {
            if (_ProcessingLoot || Loot == null || Loot.Count == 0)
            {
                return;
            }

            _ProcessingLoot = true;

            Loot.RemoveAll(
                e =>
            {
                if (e == null)
                {
                    return(true);
                }

                if (!e.Valid || e.HasWinner)
                {
                    e.Free();
                    return(true);
                }

                return(false);
            });

            if (Loot.Count == 0)
            {
                Loot.Free(false);

                _ProcessingLoot = false;
                return;
            }

            var now     = DateTime.UtcNow;
            var players = new List <PlayerMobile>();

            var count = Loot.Count;

            while (--count >= 0)
            {
                var e = Loot[count];

                if (e.Process(e.Expire < now))
                {
                    Loot.Remove(e);

                    e.Free();
                }
                else
                {
                    DungeonLootUI dui;

                    foreach (
                        var kv in e.Rolls.Where(kv => kv.Value == null && kv.Key != null && !kv.Key.Deleted && !players.Contains(kv.Key)))
                    {
                        dui = SuperGump.EnumerateInstances <DungeonLootUI>(kv.Key).FirstOrDefault(ui => ui != null && !ui.IsDisposed);

                        if (dui == null || dui.Dungeon != this)
                        {
                            players.AddOrReplace(kv.Key);
                        }

                        if (dui == null)
                        {
                            continue;
                        }

                        if (!Loot.Where(loot => loot.Rolls.ContainsKey(kv.Key) && loot.Rolls[kv.Key] == null).All(dui.List.Contains))
                        {
                            players.AddOrReplace(kv.Key);
                        }
                    }
                }
            }

            players.ForEach(m => DungeonLootUI.DisplayTo(m, false, this));
            players.Free(true);

            _ProcessingLoot = false;
        }