public void ClearTransformTemporarily() { if (memory == null) { memory = TransformMemory.SaveAndReset(transform); } }
public static TransformMemory SaveAndReset(Transform transform) { var memory = new TransformMemory(transform); transform.SetParent(null, worldPositionStays: false); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; return(memory); }
public void RestorePosition() { memory.Apply(transform); memory = null; }