protected override List <Vertex> MakeVertices() { // CylinderFactory does all the work return(CylinderFactory.MakeVertices(true, NSegments)); }
protected override Int32Collection MakeTriangles() { return(CylinderFactory.MakeTriangles(true, NSegments)); }
protected override List <Vertex> MakeVertices() { return(CylinderFactory.MakeVertices(false, NSegments)); }