static public void Run() { const double roomRadius = 20; const double doorSize = 4; const int nStudents = 20; var engine = new FireDrillEngine { Floor = new AlignedRectangle(new Point(-roomRadius, roomRadius), new Point(roomRadius, -roomRadius)) }; // Left wall engine.Walls.Add(new Wall(new Point(-roomRadius, -roomRadius), new Point(-roomRadius, 0))); // Right wall engine.Walls.Add(new Wall(new Point(roomRadius, -roomRadius), new Point(roomRadius, 0))); // Back wall engine.Walls.Add(new Wall(new Point(-roomRadius, -roomRadius), new Point(roomRadius, -roomRadius))); // Front walls engine.Walls.Add(new Wall(new Point(-roomRadius, 0), new Point(-doorSize / 2, 0))); engine.Walls.Add(new Wall(new Point(roomRadius, 0), new Point(doorSize / 2, 0))); var usableRegion = new AlignedRectangle(new Point(-roomRadius, 0), new Point(roomRadius, -roomRadius)); // Make students engine.CreateRandomStudents <IndividualIntelligenceADVAIT>(nStudents, usableRegion); var visualization = new FireDrillVisualization(engine); var viz = new MotionVisualizer3D.MotionVisualizer3DControl(visualization); viz.Show(); }
public Person(FireDrillEngine engine, Point position) { this.Engine = engine; Position = position; }
public FireDrillVisualization(FireDrillEngine engine) { this.engine = engine; }