コード例 #1
0
        public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
        {
            Convert(entity, dstManager);
            var table = gameObject.GetComponentInParent <TableBehavior>().Item;

            transform.GetComponentInParent <Player>().RegisterPlunger(Item, entity, gameObject);

            Item.Init(table);
            var hit = Item.PlungerHit;

            hit.SetIndex(entity.Index, entity.Version);

            dstManager.AddComponentData(entity, new PlungerStaticData {
                MomentumXfer    = data.MomentumXfer,
                ScatterVelocity = data.ScatterVelocity,
                FrameStart      = hit.FrameBottom,
                FrameEnd        = hit.FrameTop,
                FrameLen        = hit.FrameLen,
                RestPosition    = hit.RestPos,
                IsAutoPlunger   = data.AutoPlunger,
                SpeedFire       = data.SpeedFire,
                NumFrames       = Item.MeshGenerator.NumFrames
            });

            dstManager.AddComponentData(entity, new PlungerColliderData {
                JointEnd0    = LineZCollider.Create(hit.JointEnd[0]),
                JointEnd1    = LineZCollider.Create(hit.JointEnd[1]),
                LineSegEnd   = LineCollider.Create(hit.LineSegEnd),
                LineSegSide0 = LineCollider.Create(hit.LineSegSide[0]),
                LineSegSide1 = LineCollider.Create(hit.LineSegSide[1])
            });

            dstManager.AddComponentData(entity, new PlungerMovementData {
                FireBounce     = 0f,
                Position       = hit.Position,
                RetractMotion  = false,
                ReverseImpulse = 0f,
                Speed          = 0f,
                TravelLimit    = hit.FrameTop,
                FireSpeed      = 0f,
                FireTimer      = 0
            });

            dstManager.AddComponentData(entity, new PlungerVelocityData {
                Mech0            = 0f,
                Mech1            = 0f,
                Mech2            = 0f,
                PullForce        = 0f,
                InitialSpeed     = 0f,
                AutoFireTimer    = 0,
                AddRetractMotion = false,
                RetractWaitLoop  = 0,
                MechStrength     = data.MechStrength
            });
        }
コード例 #2
0
        public static void Create(BlobBuilder builder, HitObject src, ref BlobPtr <Collider> dest)
        {
            switch (src)
            {
            case KickerHit kickerHit:
                CircleCollider.Create(builder, kickerHit, ref dest, ColliderType.KickerCircle);
                break;

            case TriggerHitCircle triggerHitCircle:
                CircleCollider.Create(builder, triggerHitCircle, ref dest, ColliderType.TriggerCircle);
                break;

            case TriggerHitLineSeg triggerHitLine:
                LineCollider.Create(builder, triggerHitLine, ref dest, ColliderType.TriggerLine);
                break;

            case BumperHit bumperHit:
                CircleCollider.Create(builder, bumperHit, ref dest, ColliderType.Bumper);
                break;

            case HitCircle hitCircle:
                CircleCollider.Create(builder, hitCircle, ref dest);
                break;

            case LineSegSlingshot lineSegSlingshot:
                LineSlingshotCollider.Create(builder, lineSegSlingshot, ref dest);
                break;

            case FlipperHit flipperHit:
                FlipperCollider.Create(builder, flipperHit, ref dest);
                break;

            case GateHit gateHit:
                GateCollider.Create(builder, gateHit, ref dest);
                break;

            case LineSeg lineSeg:
                LineCollider.Create(builder, lineSeg, ref dest);
                break;

            case HitLine3D hitLine3D:
                Line3DCollider.Create(builder, hitLine3D, ref dest);
                break;

            case HitLineZ hitLineZ:
                LineZCollider.Create(builder, hitLineZ, ref dest);
                break;

            case HitPoint hitPoint:
                PointCollider.Create(builder, hitPoint, ref dest);
                break;

            case HitPlane hitPlane:
                PlaneCollider.Create(builder, hitPlane, ref dest);
                break;

            case PlungerHit plungerCollider:
                PlungerCollider.Create(builder, plungerCollider, ref dest);
                break;

            case SpinnerHit spinnerHit:
                SpinnerCollider.Create(builder, spinnerHit, ref dest);
                break;

            case HitTriangle hitTriangle:
                TriangleCollider.Create(builder, hitTriangle, ref dest);
                break;

            default:
                Logger.Warn("Unsupported collider {0}, skipping.", src.GetType().Name);
                break;
            }
        }