コード例 #1
0
ファイル: Player.cs プロジェクト: sasa42/VisualPinball.Engine
 private void HandleCoilEvent(object sender, CoilEventArgs coilEvent)
 {
     if (_coilAssignments.ContainsKey(coilEvent.Id))
     {
         foreach (var(itemName, isHoldCoil, deviceName) in _coilAssignments[coilEvent.Id])
         {
             if (deviceName != null && _coilDevices.ContainsKey(deviceName))
             {
                 _coilDevices[deviceName].Coil(itemName).OnCoil(coilEvent.IsEnabled, isHoldCoil);
             }
             else if (_coils.ContainsKey(itemName))
             {
                 _coils[itemName].OnCoil(coilEvent.IsEnabled, isHoldCoil);
             }
             else
             {
                 Logger.Warn($"Cannot trigger unknown coil item {itemName}.");
             }
         }
     }
     else
     {
         var what = coilEvent.IsEnabled ? "turn on" : "turn off";
         Logger.Warn($"Should {what} unassigned coil {coilEvent.Id}.");
     }
 }
コード例 #2
0
 private void DebugPrintCoil(object sender, CoilEventArgs e)
 {
     Logger.Info("Coil {0} set to {1}.", e.Id, e.IsEnabled);
 }