public FiringWorkGenerator(ref ThreadSafeQueue <Node> workQueue, ref ThreadSafeQueue <RenderLine> renderQueue, Tuple <int, int, int> blockOffset, Node[] block) : base(ref workQueue, ref renderQueue, ref blockOffset, block) { }
internal LockedQueue(ThreadSafeQueue <T> outer) { m_outer = outer; Monitor.Enter(m_outer.m_lock); }