コード例 #1
0
        public Transform3DGroup CreateTransformGroup(Halo3.ObjectChunk placedObject)
        {
            var transformGroup = new Transform3DGroup();
            float yaw, pitch, roll;
            Core.Helpers.VectorMath.Convert.ToYawPitchRoll(
                placedObject.SpawnPosition.Right,
                placedObject.SpawnPosition.Forward,
                placedObject.SpawnPosition.Up,
                out yaw,
                out pitch,
                out roll);

            // For some reason you have to swag the roll and yaw.
            var swag = Microsoft.Xna.Framework.Quaternion.CreateFromYawPitchRoll(roll, pitch, yaw);

            // Apply 3D Matrix
            var matrix = new Matrix3D();
            matrix.Rotate(new Quaternion(swag.X, swag.Y, swag.Z, swag.W));
            matrix.OffsetX = placedObject.SpawnCoordinates.X;
            matrix.OffsetY = placedObject.SpawnCoordinates.Y;
            matrix.OffsetZ = placedObject.SpawnCoordinates.Z;
            // TODO: F**K THIS VALUE
            // TODO: AND F**K BUNGIE
            //matrix.Prepend(new Matrix3D
            //					{
            //						OffsetX = 0,
            //						OffsetY = 0,
            //						OffsetZ = 0
            //					});
            transformGroup.Children.Add(new MatrixTransform3D(matrix));

            return transformGroup;
        }
コード例 #2
0
        private void btnOpenSandbox_Click(object sender, RoutedEventArgs e)
        {
            var ofd = new OpenFileDialog();
            if ((bool)ofd.ShowDialog())
            {
                var h3 = new Halo3(ofd.FileName);
                lblSandboxPath.Text = ofd.FileName;

                var container = new Model3DCollection();
                foreach (var placedObject in h3.SandboxObjects.Where(placedObject => placedObject.TagIndex != -1))
                {
                    // Try to load Model
                    if (placedObject.TagEntry.Tag.TagPath.Contains("spawning"))
                    {

                    }

                    string gameAssetPath;
                    try
                    {
                        gameAssetPath = VariousFunctions.GetGameAsset(Halo3.GameId, placedObject.TagEntry.Tag.TagPath);
                    }
                    catch (FileNotFoundException)
                    {
                        ActionLog.AddEntry("Missing Game Asset");
                        continue;
                    }

                    var model = (Model3D)ModelImporter.Load(gameAssetPath);
                    model.Transform = CreateTransformGroup(placedObject);
                    container.Add(model);
                }

                ModelViewport.Children.Clear();
                ModelViewport.Children.Add(new GridLines());
                foreach (var model in container)
                {
                    ModelViewport.Children.Add(new ModelVisual3D
                                                   {
                                                       Content = model
                                                   });
                }
                var light = new LightVisual3D();
                var ambientLight = new AmbientLight(Colors.WhiteSmoke)
                                       {
                                           Transform = new MatrixTransform3D(new Matrix3D
                                                                                 {
                                                                                     OffsetX = 0,
                                                                                     OffsetY = 0,
                                                                                     OffsetZ = 100
                                                                                 })
                                       };
                light.Content = ambientLight;
                ModelViewport.Children.Add(light);

                ModelViewport.ShowCameraInfo = true;
                ModelViewport.ZoomExtents();
                ModelViewport.IsHeadLightEnabled = true;
            }
        }