private static void WriteChildElements(DslModeling::SerializationContext serializationContext, Design element, global::System.Xml.XmlWriter writer) { // DesignHasDesignPatterns global::System.Collections.ObjectModel.ReadOnlyCollection<DesignHasDesignPatterns> allDesignHasDesignPatternsInstances = DesignHasDesignPatterns.GetLinksToDesignPatterns(element); if (!serializationContext.Result.Failed && allDesignHasDesignPatternsInstances.Count > 0) { writer.WriteStartElement("designPatterns"); global::System.Type typeofDesignHasDesignPatterns = typeof(DesignHasDesignPatterns); foreach (DesignHasDesignPatterns eachDesignHasDesignPatternsInstance in allDesignHasDesignPatternsInstances) { if (serializationContext.Result.Failed) break; if (eachDesignHasDesignPatternsInstance.GetType() != typeofDesignHasDesignPatterns) { // Derived relationships will be serialized in full-form. DslModeling::DomainClassXmlSerializer derivedRelSerializer = serializationContext.Directory.GetSerializer(eachDesignHasDesignPatternsInstance.GetDomainClass().Id); global::System.Diagnostics.Debug.Assert(derivedRelSerializer != null, "Cannot find serializer for " + eachDesignHasDesignPatternsInstance.GetDomainClass().Name + "!"); derivedRelSerializer.Write(serializationContext, eachDesignHasDesignPatternsInstance, writer); } else { // No need to serialize the relationship itself, just serialize the role-player directly. DslModeling::ModelElement targetElement = eachDesignHasDesignPatternsInstance.Element; DslModeling::DomainClassXmlSerializer targetSerializer = serializationContext.Directory.GetSerializer(targetElement.GetDomainClass().Id); global::System.Diagnostics.Debug.Assert(targetSerializer != null, "Cannot find serializer for " + targetElement.GetDomainClass().Name + "!"); targetSerializer.Write(serializationContext, targetElement, writer); } } writer.WriteEndElement(); } }
/// <summary> /// This method deserializes all child model elements. /// </summary> /// <remarks> /// The caller will position the reader at the open tag of the first child XML element to deserialized. /// This method will read as many child elements as it can. It returns under three circumstances: /// 1) When an unknown child XML element is encountered. In this case, this method will position the reader at the /// open tag of the unknown element. This implies that if the first child XML element is unknown, this method /// should return immediately and do nothing. /// 2) When all child XML elemnets are read. In this case, the reader will be positioned at the end tag of the parent element. /// 3) EOF. /// </remarks> /// <param name="serializationContext">Serialization context.</param> /// <param name="reader">XmlReader to read serialized data from.</param> /// <param name="element">In-memory Design instance that will get the deserialized data.</param> private static void ReadChildElements(DslModeling::SerializationContext serializationContext, Design element, global::System.Xml.XmlReader reader) { if (!serializationContext.Result.Failed && !reader.EOF && reader.NodeType == global::System.Xml.XmlNodeType.Element) { if (string.Compare(reader.LocalName, "designPatterns", global::System.StringComparison.CurrentCulture) == 0) { if (reader.IsEmptyElement) { // No instance of this relationship, just skip DslModeling::SerializationUtilities.Skip(reader); } else { DslModeling::SerializationUtilities.SkipToFirstChild(reader); // Skip the open tag of <designPatterns> ReadDesignHasDesignPatternsInstances(serializationContext, element, reader); DslModeling::SerializationUtilities.Skip(reader); // Skip the close tag of </designPatterns> } } } }
/// <summary> /// Reads all instances of relationship DesignHasDesignPatterns. /// </summary> /// <remarks> /// The caller will position the reader at the open tag of the first XML element inside the relationship tag, so it can be /// either the first instance, or a bogus tag. This method will deserialize all instances and ignore all bogus tags. When the /// method returns, the reader will be positioned at the end tag of the relationship (or EOF if somehow that happens). /// </remarks> /// <param name="serializationContext">Serialization context.</param> /// <param name="element">In-memory Design instance that will get the deserialized data.</param> /// <param name="reader">XmlReader to read serialized data from.</param> private static void ReadDesignHasDesignPatternsInstances(DslModeling::SerializationContext serializationContext, Design element, global::System.Xml.XmlReader reader) { while (!serializationContext.Result.Failed && !reader.EOF && reader.NodeType == global::System.Xml.XmlNodeType.Element) { DslModeling::DomainClassXmlSerializer newDesignPatternOfDesignHasDesignPatternsSerializer = serializationContext.Directory.GetSerializer(DesignPattern.DomainClassId); global::System.Diagnostics.Debug.Assert(newDesignPatternOfDesignHasDesignPatternsSerializer != null, "Cannot find serializer for DesignPattern!"); DesignPattern newDesignPatternOfDesignHasDesignPatterns = newDesignPatternOfDesignHasDesignPatternsSerializer.TryCreateInstance(serializationContext, reader, element.Partition) as DesignPattern; if (newDesignPatternOfDesignHasDesignPatterns != null) { element.DesignPatterns.Add(newDesignPatternOfDesignHasDesignPatterns); DslModeling::DomainClassXmlSerializer targetSerializer = serializationContext.Directory.GetSerializer (newDesignPatternOfDesignHasDesignPatterns.GetDomainClass().Id); global::System.Diagnostics.Debug.Assert (targetSerializer != null, "Cannot find serializer for " + newDesignPatternOfDesignHasDesignPatterns.GetDomainClass().Name + "!"); targetSerializer.Read(serializationContext, newDesignPatternOfDesignHasDesignPatterns, reader); } else { global::System.Type typeofDesignHasDesignPatterns = typeof(DesignHasDesignPatterns); DslModeling::DomainRelationshipXmlSerializer newDesignHasDesignPatternsSerializer = serializationContext.Directory.GetSerializer(DesignHasDesignPatterns.DomainClassId) as DslModeling::DomainRelationshipXmlSerializer; global::System.Diagnostics.Debug.Assert(newDesignHasDesignPatternsSerializer != null, "Cannot find serializer for DesignHasDesignPatterns!"); DesignHasDesignPatterns newDesignHasDesignPatterns = newDesignHasDesignPatternsSerializer.TryCreateInstance (serializationContext, reader, element.Partition) as DesignHasDesignPatterns; if (newDesignHasDesignPatterns != null) { if (newDesignHasDesignPatterns.GetType() == typeofDesignHasDesignPatterns) { // The relationship should be serialized in short-form. DesiSerializationBehaviorSerializationMessages.ExpectingShortFormRelationship(serializationContext, reader, typeof(DesignHasDesignPatterns)); } DslModeling::DomainRoleInfo.SetRolePlayer (newDesignHasDesignPatterns, DesignHasDesignPatterns.DesignDomainRoleId, element); DslModeling::DomainClassXmlSerializer targetSerializer = serializationContext.Directory.GetSerializer (newDesignHasDesignPatterns.GetDomainClass().Id); global::System.Diagnostics.Debug.Assert (targetSerializer != null, "Cannot find serializer for " + newDesignHasDesignPatterns.GetDomainClass().Name + "!"); targetSerializer.Read(serializationContext, newDesignHasDesignPatterns, reader); } else { // Unknown element, skip DslModeling::SerializationUtilities.Skip(reader); } } } }
/// <summary> /// Saves the given diagram to the given file, with default encoding (UTF-8). /// </summary> /// <param name="serializationResult">Stores serialization result from the save operation.</param> /// <param name="modelRoot">Design instance to be saved.</param> /// <param name="modelFileName">Name of the file in which the CanonicalSampleRoot instance will be saved.</param> /// <param name="diagram">DesiDiagram to be saved.</param> /// <param name="diagramFileName">Name of the file in which the diagram will be saved.</param> /// <param name="writeOptionalPropertiesWithDefaultValue">Whether optional properties with default value will be saved.</param> public virtual void SaveModelAndDiagram(DslModeling::SerializationResult serializationResult, Design modelRoot, string modelFileName, DesiDiagram diagram, string diagramFileName, bool writeOptionalPropertiesWithDefaultValue) { this.SaveModelAndDiagram(serializationResult, modelRoot, modelFileName, diagram, diagramFileName, global::System.Text.Encoding.UTF8, writeOptionalPropertiesWithDefaultValue); }
public virtual void SaveModelAndDiagram(DslModeling::SerializationResult serializationResult, Design modelRoot, string modelFileName, DesiDiagram diagram, string diagramFileName, global::System.Text.Encoding encoding, bool writeOptionalPropertiesWithDefaultValue) { #region Check Parameters if (serializationResult == null) throw new global::System.ArgumentNullException("serializationResult"); if (string.IsNullOrEmpty(modelFileName)) throw new global::System.ArgumentNullException("modelFileName"); if (diagram == null) throw new global::System.ArgumentNullException("diagram"); if (string.IsNullOrEmpty(diagramFileName)) throw new global::System.ArgumentNullException("diagramFileName"); #endregion if (serializationResult.Failed) return; // Save the model file first using (global::System.IO.MemoryStream modelFileContent = this.InternalSaveModel(serializationResult, modelRoot, modelFileName, encoding, writeOptionalPropertiesWithDefaultValue)) { if (serializationResult.Failed) return; using (global::System.IO.MemoryStream diagramFileContent = this.InternalSaveDiagram(serializationResult, diagram, diagramFileName, encoding, writeOptionalPropertiesWithDefaultValue)) { if (!serializationResult.Failed) { // Only write the contents if there's no error encountered during serialization. if (modelFileContent != null) { using (global::System.IO.FileStream fileStream = new global::System.IO.FileStream(modelFileName, global::System.IO.FileMode.Create, global::System.IO.FileAccess.Write, global::System.IO.FileShare.None)) { using (global::System.IO.BinaryWriter writer = new global::System.IO.BinaryWriter(fileStream, encoding)) { writer.Write(modelFileContent.ToArray()); } } } if (diagramFileContent != null) { using (global::System.IO.FileStream fileStream = new global::System.IO.FileStream(diagramFileName, global::System.IO.FileMode.Create, global::System.IO.FileAccess.Write, global::System.IO.FileShare.None)) { using (global::System.IO.BinaryWriter writer = new global::System.IO.BinaryWriter(fileStream, encoding)) { writer.Write(diagramFileContent.ToArray()); } } } } } } }
/// <summary> /// Helper method to create and initialize a new Design. /// </summary> internal protected virtual Design CreateModelHelper(DslModeling::Partition modelPartition) { Design model = new Design(modelPartition); return model; }
/// <summary> /// Saves the given diagram to the given file, with default encoding (UTF-8), and optional properties with default value will not /// be written out. /// </summary> /// <param name="serializationResult">Stores serialization result from the save operation.</param> /// <param name="modelRoot">Design instance to be saved.</param> /// <param name="modelFileName">Name of the file in which the CanonicalSampleRoot instance will be saved.</param> /// <param name="diagram">DesiDiagram to be saved.</param> /// <param name="diagramFileName">Name of the file in which the diagram will be saved.</param> public virtual void SaveModelAndDiagram(DslModeling::SerializationResult serializationResult, Design modelRoot, string modelFileName, DesiDiagram diagram, string diagramFileName) { this.SaveModelAndDiagram(serializationResult, modelRoot, modelFileName, diagram, diagramFileName, global::System.Text.Encoding.UTF8, false); }
private global::System.IO.MemoryStream InternalSaveModel(DslModeling::SerializationResult serializationResult, Design modelRoot, string fileName, global::System.Text.Encoding encoding, bool writeOptionalPropertiesWithDefaultValue) { #region Check Parameters global::System.Diagnostics.Debug.Assert(serializationResult != null); global::System.Diagnostics.Debug.Assert(modelRoot != null); global::System.Diagnostics.Debug.Assert(!serializationResult.Failed); #endregion serializationResult.Encoding = encoding; DslModeling::DomainXmlSerializerDirectory directory = this.GetDirectory(modelRoot.Store); global::System.IO.MemoryStream newFileContent = new global::System.IO.MemoryStream(); DslModeling::SerializationContext serializationContext = new DslModeling::SerializationContext(directory, fileName, serializationResult); this.InitializeSerializationContext(modelRoot.Partition, serializationContext, false); // MonikerResolver shouldn't be required in Save operation, so not calling SetupMonikerResolver() here. serializationContext.WriteOptionalPropertiesWithDefaultValue = writeOptionalPropertiesWithDefaultValue; global::System.Xml.XmlWriterSettings settings = DesiSerializationHelper.Instance.CreateXmlWriterSettings(serializationContext, false, encoding); using (global::System.Xml.XmlWriter writer = global::System.Xml.XmlWriter.Create(newFileContent, settings)) { this.WriteRootElement(serializationContext, modelRoot, writer); } return newFileContent; }
/// <summary> /// Saves the given model root to the given file, with default encoding (UTF-8), and optional properties with default value will not /// be written out. /// </summary> /// <param name="serializationResult">Stores serialization result from the save operation.</param> /// <param name="modelRoot">Design instance to be saved.</param> /// <param name="fileName">Name of the file in which the Design instance will be saved.</param> public virtual void SaveModel(DslModeling::SerializationResult serializationResult, Design modelRoot, string fileName) { this.SaveModel(serializationResult, modelRoot, fileName, global::System.Text.Encoding.UTF8, false); }
/// <summary> /// Constructor /// Creates a DesignHasDesignPatterns link in the same Partition as the given Design /// </summary> /// <param name="source">Design to use as the source of the relationship.</param> /// <param name="target">DesignPattern to use as the target of the relationship.</param> public DesignHasDesignPatterns(Design source, DesignPattern target) : base((source != null ? source.Partition : null), new DslModeling::RoleAssignment[]{new DslModeling::RoleAssignment(DesignHasDesignPatterns.DesignDomainRoleId, source), new DslModeling::RoleAssignment(DesignHasDesignPatterns.ElementDomainRoleId, target)}, null) { }
public static DslModeling::LinkedElementCollection<DesignPattern> GetDesignPatterns(Design element) { return GetRoleCollection<DslModeling::LinkedElementCollection<DesignPattern>, DesignPattern>(element, DesignDomainRoleId); }
public static void SetDesign(DesignPattern element, Design newDesign) { DslModeling::DomainRoleInfo.SetLinkedElement(element, ElementDomainRoleId, newDesign); }