static int set_backgroundImage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); VisowFrameWork.UIProgressBar obj = (VisowFrameWork.UIProgressBar)o; UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 2); obj.backgroundImage = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index backgroundImage on a nil value")); } }
static int get_progressImage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); VisowFrameWork.UIProgressBar obj = (VisowFrameWork.UIProgressBar)o; UnityEngine.UI.Image ret = obj.progressImage; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index progressImage on a nil value")); } }
static int get_Percent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); VisowFrameWork.UIProgressBar obj = (VisowFrameWork.UIProgressBar)o; float ret = obj.Percent; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Percent on a nil value")); } }
static int set_Percent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); VisowFrameWork.UIProgressBar obj = (VisowFrameWork.UIProgressBar)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Percent = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Percent on a nil value")); } }